Hello,
I am trying to make a trail out of ribbons whith a niagara particle system and the ribbons turns out to be infinite, when it is supposed to have a lifetime of one second.
When the trail is supposed to be finite, as the particles which conform the ribbon have a limited lifetime (1 sec), the problem is that the ribbon will keep growing infinitely.
I am using a custom ribbon material that allows me to use black color without loosing opacity.
I come from unity and I guess that when a particle dies, the ribbon it creates should dissapear.
If anyone knows what could I be missing, I’ll apreciate it.