Any ideas on why my raycast is hitting the capsule component and not the skeletal mesh of the enemy even though I have trace complex set to true?
Hey @ShadowSprite123!
A few questions:
- Would you mind sharing the code snippet for your raycast? It would go a long way in understanding what you are doing/what may be going wrong.
- Are you looking specifically for a skeletal mesh component? Your raycast would hit the outermost shell of a target which would be the capsule component, so looking specifically for the skeletal mesh may fix that.
Any additional information you can provide will be a big help in solving your problem.
Don’t worry I fixed it! The problem was that I was using Use Complex Collision as Simple instead of Use Simple Collision as Complex in the physics asset.