Why is my projectiles not hitting the Environment !!!!

My character projectiles is not hitting the environment even after my Static Mesh Generate Overlap Event is turned on but works perfectly fine with the Character AI.

It took me almost 3 hours to figure out this collision monster today in UE5 after watching a bunch of stuff. I have come to the conclusion that collision is like an electric power magnet that only understands 1 and 0 and, with my Custom Collision in Collision Presets at Projectile_Hitbox, all my magnets were freaking out in UE5 like my 5 cats do when they see my neighbor’s outdoor cat.

My Static Mesh collision was Bock All (Collision Preset), Collision Enabled (Query and Physics) with Object Type being World Static and my Projectile_Hitbox collision was Collision Preset (Custom), Query Only (No Physics Collision) with Object Type being WorldDynamic.

All I changed was from Projectile_Hitbox to WorldStatic in Overlap of Projectile_Hitbox. Then I went into the world and looked for my Statis Mesh and turned on Generate Overlap Events, and they are now working. I feel amazing figuring this out finally.