Why is my project crashing editor after 4.1 Update?

It’s in German, that would be the Windows Error Reporting service crash report data overview instead of the DirectX Diagnostics log file output, atleast that’s what it looks like if it’s a .wer file, WER = Windows Error Report (used for EventLog), the file could be from an App Crash Viewer, or even an event log file viewer:

--------------- Diagnostics

Windows Error Reporting:

            • WER0 : Fehlerbucket , type 0

Event Name: APPCRASH

Answer: not been converted

CAB File ID : 0

Problem signature :

P1: UE 4 - ElementsOfIceAndFire

P2: 4.1.0.0

P3: 53594b6f

P4: UE4Editor - Engine.dll

P5: 4.1.0.0

P6 : 535949b6

P7 : c0000005

P8 : 0000000000DEF36B

P9 : -log !

P10 : ! UI4 F :confused:
Dokumente/UE4/Source/UnrealEngine/Engine/Binaries/Win64
/ Editor 0 !

Angefgte files:

…/…/…/…/…/ElementsOfIceAndFire/Saved/Logs/Dump-462635472.dmp

. . /… / … /. . /… /
ElementsOfIceAndFire / Saved / Logs /
ElementsOfIceAndFire.log

C: \ Users \ cb_000 \ AppData \ Local
\ Temp
WERA83F.tmp.WERInternalMetadata.xml

These files are located mglicherweise
here:

C:\Users\cb_000\AppData\Local\Microsoft\Windows\WER\ReportQueue\AppCrash_UE4-ElementsOfIc_dda229b7d6426e46d141cdb88715bf95fbbd6de_00000000_cab_15aea84e

Analysis symbol :

There is searched again for a solution
: 0

Report ID: ffa00881 - D044 - 11e3 -
be6d - b8975a10eaf5

Report Status : 4

Bucket with hash :

            • WER1 : Fehlerbucket , type 0

Event Name: MoAppHang

Answer: not been converted

CAB File ID : 0