Just completely out of nowhere my player cast in my level blueprint stopped working. I changed absolutely nothing about it, nor the default player pawn. It was working fine until I moved a simple light source in my level. I tested before. Worked fine. Moved the light source. Saved. Tested. Player cast not working.
Seems I solved it myself. The player just wasn’t spawning because I had a large cube as a skybox but I didn’t change the collision to no collision. Upon changing its collision, player started spawning again. I still have no idea why it was allowing the player to spawn before. I had the cube in place long before the occurrence.
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