This is how it looks when my character is walking to the right.
I’m just wondering why It’s delayed, I played with many of the settings inside of the physics constraint and none of them fixed it.
Welcome to the Unreal Engine Community. I had the same thing happen using Chaos a while back. I felt like it was a bug at that point. Take a peek at this thread. Is this the same issue? Lag when attaching actor to component (Also which version of UE are you running and are you using Chaos?)