I’m doing a drag and drop Slot Widget.
When I drag, the OnDragDetected()
function is called correctly from the Slot Widget, but when I drop, it calls the NativeOnDrop()
function from my HUD (expect it to call NativeOnDrop
from my Slot Widget)…
If anybody could help me on this I would be appreciated! Or at least explain how NativeOnDrop works? I think it works based on the area you drop? If the area is within a certain widget then it will call that widget??
All in all, TIA!