Hello all,
I am trying to import a rig that I made in Maya into UE 5 for testing, when I import the mesh with the rig (which is all a single combined mesh), for some reason, all parts except this wheel appear normal. The wheel is stretched, while in Maya it is completely round. I have already frozen transforms and deleted all non-deformer history (so that I can keep the weights painted on the mesh from the rig).
Thank you all who respond!