Why is my mesh being stretched when I import it into UE 5.3?

Hello all,

I am trying to import a rig that I made in Maya into UE 5 for testing, when I import the mesh with the rig (which is all a single combined mesh), for some reason, all parts except this wheel appear normal. The wheel is stretched, while in Maya it is completely round. I have already frozen transforms and deleted all non-deformer history (so that I can keep the weights painted on the mesh from the rig).

Thank you all who respond!

I found the solution, apparently I had some bones named the same, which made the animation act weird. Plus, I had the whole wheel rigged to a joint rather than a bone. After fixing all of it the wheel animates correctly without deforming!

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