Why is my material and shaders recompiling after every change to a node?

I feel like this is a bug or some default setting that I need to disable because this doesn’t happen in the tutorial videos that I see…

My problem as mentioned in the title is that any change to my material takes about 1 minutes and 20 seconds (according to my stopwatch). It can be reproduced by making a new material, adding a constant 3 and then connecting it to the material base color. This will cause seemingly all my shaders to recompile. And this happens on every small change, which makes trying to learn about the material graph very painful.

I’m new to Unreal, so I’m not sure what’s happening here but here is a screen shot of my platform stats from the shader graph…

image

I did some research and didn’t find a whole lot but it seems that was a problem back in version 4.1 from a mistake that got hot fixed in v4.1.1 but has since been fixed and I am using v5.3.2 which I assume is a stable version but I keep having little bugs like this.

Any help is much appreciated.

Following the suggestions in this video has made the material graph easier to work with by reducing the load times significantly although still not instant updates for changes that are very small like changing the color of a basic material… but bearable.

Unreal Engine Extras - How To Speed Up “Compiling Shaders” (youtube.com)

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