Why is my Light Propagation Volumes causing crash with translucent material in a multi-material objects?

For me the editor crashes only if an actor with such material is selected with LPV enabled.

A workaround I’ve been using is setting the view mode to unlit (Lit=>Unlit on the third dropdown from left to right at the top of the viewport) before selecting the actor or material and making whatever changes I need. After that deselect the object and set the view mode to lit once again (Unlit => Lit).
Just be careful not to accidentally click on the actor after that, or else the editor will crash.

For your particular case (assuming the issue is the same):

  1. Enable LPV
  2. Bring an object with more than one material ID’s into the map
  3. Set view mode to Unlit
  4. Insert any translucent or additive material in any of the slots
  5. Deselect the actor
  6. Set view mode to Lit