Why is my Level Sequencer not playing my Shots?

Hey guys. I hope you can help.
Ive done this task many times before but I seem to have missed a step somewhere along the way. (Either that or EPIC has updated something?)

I have 10 camera ‘Shots’ all with their own animations. I add all 10 to a Level Sequencer and hit play but it only plays the first camera for some reason and I also notice the first camera is the only one with a thumbnail, the others dont.

Now if I go into Cam 02 and make that one active and come back to the top level of the Level Sequencer it will then only play Cam 02 and stop Cam_01 from working.

What is happening?

I went back to previous Sequencers I’d set up and noticed there is a CameraCuts track running along the top, which is what I assume allows the whole sequence to be played, but it will still only assign itself to one camera.

Anyhow, I hope this is enough to go off for now.

TIA

Try turning on the camera icon on Shots or the Camera Shots

Thanks for the reply. Ive tried both options. If I go into the shot and turn the camera icon on, it will play just that shot in the master sequencer (and not the others). If I go into a different camera and turn the icon on and come back to the master sequencer, it will play only this camera and disable the one that was just working?

Seems like something is wrong. Is this UE5?

UE4.
Its so frustrating as Ive done this so many times before, but I’ve just forgotton what I did last time :frowning:

@seedtech I know this is super far in the future and I’m not sure if you’ve solved this, but you should be able to select the camera icon for “Camera Cuts” or the “Shots” icon below it to view all the individual shots at once. You just don’t have a master shot selected.

When this happens it means on each one of those shots, the camera is not assigned / binded.