Why is my landscape painting rigid and "square"?

As far as I can tell, without tesselation the most resolution you can get from the landscape is 1m faces. I think that if you are wanting what appears to be less than 1m resolution, you’ll want to use a height blend layer type in the landscape material.

This will break the blending up from being linear and make it look more natural, based on your textures height texture.

It’s a bit to setup but there is many tutorials on the subject:

Landscape Textures - Building Worlds In Unreal - Episode 3 - YouTube

Intro to Unreal Landscapes - Alpha, Weight and Height Blend Modes - YouTube

I always caution though - don’t evaluate a single aspect of the total art in isolation. Assuming you will have grass, trees, and other props breaking up the landscape, you may be solving a problem that won’t actually exist.

1 Like