I actually have two questions:
- Can UE5 not import 32-bit images? I can’t find anything in the documentation that states such a limitation or find any posts about it. I’m wondering if this might have to do with why my landscape is importing super tessellated.
- When I import my landscape with a 8,000x6,129 16-bit PNG exported from Blender, I get this result:
At first, I thought this was the actual geometry, but I can use the landscape brush to smooth it out manually just fine. Does my image need more pixels? (8k is already pretty massive). Can I smooth out the entire landscape at/post import?
Thanks in advance for any help! <3