MattStH
January 28, 2016, 11:13pm
1
Hi I’m bulding my controls from scratch but my Keybaord input to ump doesn’t work.
I also noticed under the debug filter that the player(number) changes. But always see that the player mouse and input work from the simulation.
What am I doing wrong or missing?
Hello
Please provide screenshot of your jump blueprint
Is the tick box in the Player Character → Character Movement called Can Jump checked? The builtin Jump function checks this as a condition prior to providing output/feedback.
Under components on the left click on charactermovement, make sure the checkbox can jump is enabled and you can set your jump velocity there.
jtsmith
January 29, 2016, 11:30am
5
Sounds exactly like what I said above
MattStH
February 1, 2016, 12:47am
6
Hi found the problem I didn’t, set up the input correctly. Thanks for your help everyone!