Hi! i’m extremely new to unreal and am trying to build a scene using my own models.
So I imported a set of models that have been UV unwrapped together to share the same texture.
I applied a material instance to the meshes containing only the base-color.However, the colors are not being applied to all parts of the meshes.
as seen in the picture the “worldgridmaterial” is still visible on the legs of the shelf, instead of my texture material. It is an FBX import from Maya, the mesh is combined from separate parts.
The table in the second pic is also done in the same way, but works as it should.
here are the same objects with basecolor applied in substance painter without issue
Any help is appreciated I’m really clueless on why this happens.