Why is my HRDI Backdrop Sky missing?

When I package my project, my HDRI sky is missing! In my editor, it’s normal, when I play a standalone game, it’s normal too. But when I play a package game, the sky is missing and the floor is there.
I’ve tried to reimport my hdri texture, tried to delete my HDRI Backdrop and create it again, tried to turn off and turn on the plugin, but nothing worked, because I really don’t know the origin of this problem. Does someone know how to fix it? Thanks for the attention!

Video that shows the problem: UE5 ERROR.mp4 - Google Drive

This is the output log during the game packing:
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“D:/Unreal Projects/Projeto_Aoop_Int/Projeto_Aoop_Int.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=53637 -project=“D:/Unreal Projects/Projeto_Aoop_Int/Projeto_Aoop_Int.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/Unreal Projects/Projeto_Aoop_Int/Projeto_Aoop_Int.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -pak -iostore
-compressed -prereqs -archivedirectory=“D:/Trabalhos/Leandro Martins/Projeto Coorporativo/Maquete Interativa” -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.11 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\Unreal Projects\Projeto_Aoop_Int\Projeto_Aoop_Int.uproject
UATHelper: Packaging (Windows): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows): Running UnrealEditor Cook for project D:\Unreal Projects\Projeto_Aoop_Int\Projeto_Aoop_Int.uproject
UATHelper: Packaging (Windows): Commandlet log file is C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2023.11.13-11.44.50.txt
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe “D:\Unreal Projects\Projeto_Aoop_Int\Projeto_Aoop_Int.uproject” -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=“C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2023.11.13-11.44.50.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
UATHelper: Packaging (Windows): LogInit: Display: Running engine for game: Projeto_Aoop_Int
UATHelper: Packaging (Windows): LogCore: Display: Requested channels: ‘cpu,gpu,frame,log,bookmark,screenshot,region’
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : platform=“Windows”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : config=“Development”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.3-CL-28051148”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : engineversion=“5.3.1-28051148+++UE5+Release-5.3”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : os=“Windows 11 (22H2) [10.0.22621.2428] "
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : cpu=“GenuineIntel|13th Gen Intel(R) Core™ i7-13700F”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : pgoprofilingenabled=“0”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : ltoenabled=“0”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : asan=“0”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : commandline=”" “D:\Unreal Projects\Projeto_Aoop_Int\Projeto_Aoop_Int.uproject” -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=“C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2023.11.13-11.44.50.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : loginid=“be90899045ea485ad0be5f9d1781b870”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : llm=“0”
UATHelper: Packaging (Windows): LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading IOS ini files took 0.02 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Mac ini files took 0.02 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Android ini files took 0.02 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Unix ini files took 0.02 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading TVOS ini files took 0.02 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Windows ini files took 0.02 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Linux ini files took 0.02 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogAssetRegistry: Display: Asset registry cache read as 19.8 MiB from D:/Unreal Projects/Projeto_Aoop_Int/Intermediate/CachedAssetRegistry_0.bin
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Bridge/Content/’ mounted to ‘/Bridge/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/TraceUtilities/Content/’ mounted to ‘/TraceUtilities/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ACLPlugin/Content/’ mounted to ‘/ACLPlugin/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/IKRig/Content/’ mounted to ‘/IKRig/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRigSpline/Content/’ mounted to ‘/ControlRigSpline/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Interchange/Runtime/Content/’ mounted to ‘/Interchange/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRig/Content/’ mounted to ‘/ControlRig/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DatasmithContent/Content/’ mounted to ‘/DatasmithContent/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/2D/Paper2D/Content/’ mounted to ‘/Paper2D/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/GLTFExporter/Content/’ mounted to ‘/GLTFExporter/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/Niagara/Content/’ mounted to ‘/Niagara/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/SequencerScripting/Content/’ mounted to ‘/SequencerScripting/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosCaching/Content/’ mounted to ‘/ChaosCaching/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothEditor/Content/’ mounted to ‘/ChaosClothEditor/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosNiagara/Content/’ mounted to ‘/ChaosNiagara/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosSolverPlugin/Content/’ mounted to ‘/ChaosSolverPlugin/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/Dataflow/Content/’ mounted to ‘/Dataflow/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryFlow/Content/’ mounted to ‘/GeometryFlow/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryCollectionPlugin/Content/’ mounted to ‘/GeometryCollectionPlugin/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/FullBodyIK/Content/’ mounted to ‘/FullBodyIK/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshModelingToolsetExp/Content/’ mounted to ‘/MeshModelingToolsetExp/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshLODToolset/Content/’ mounted to ‘/MeshLODToolset/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PythonScriptPlugin/Content/’ mounted to ‘/PythonScriptPlugin/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ToolPresets/Content/’ mounted to ‘/ToolPresets/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioSynesthesia/Content/’ mounted to ‘/AudioSynesthesia/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioWidgets/Content/’ mounted to ‘/AudioWidgets/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/GeometryProcessing/Content/’ mounted to ‘/GeometryProcessing/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/HDRIBackdrop/Content/’ mounted to ‘/HDRIBackdrop/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Metasound/Content/’ mounted to ‘/Metasound/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/MeshModelingToolset/Content/’ mounted to ‘/MeshModelingToolset/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/ResonanceAudio/Content/’ mounted to ‘/ResonanceAudio/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/RigVM/Content/’ mounted to ‘/RigVM/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Synthesis/Content/’ mounted to ‘/Synthesis/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/WaveTable/Content/’ mounted to ‘/WaveTable/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaPlate/Content/’ mounted to ‘/MediaPlate/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaCompositing/Content/’ mounted to ‘/MediaCompositing/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/BlueprintHeaderView/Content/’ mounted to ‘/BlueprintHeaderView/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GeometryMode/Content/’ mounted to ‘/GeometryMode/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/UVEditor/Content/’ mounted to ‘/UVEditor/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ModelingToolsEditorMode/Content/’ mounted to ‘/ModelingToolsEditorMode/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/AnimationSharing/Content/’ mounted to ‘/AnimationSharing/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/SpeedTreeImporter/Content/’ mounted to ‘/SpeedTreeImporter/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/VirtualProduction/Takes/Content/’ mounted to ‘/Takes/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/LightMixer/Content/’ mounted to ‘/LightMixer/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/ObjectMixer/Content/’ mounted to ‘/ObjectMixer/’
UATHelper: Packaging (Windows): RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
UATHelper: Packaging (Windows): LogConsoleManager: Warning: Setting the console variable ‘r.LumenScene.Radiosity.HemisphereProbeResolution’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByProjectSetting’. Value remains ‘8’
UATHelper: Packaging (Windows): LogConsoleManager: Warning: Setting the console variable ‘r.Streaming.PoolSize’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByProjectSetting’. Value remains ‘3000’
UATHelper: Packaging (Windows): LogHAL: Display: Platform has ~ 32 GB [34189791232 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
PackagingResults: Warning: Setting the console variable ‘r.LumenScene.Radiosity.HemisphereProbeResolution’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByProjectSetting’. Value remains ‘8’
PackagingResults: Warning: Setting the console variable ‘r.Streaming.PoolSize’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByProjectSetting’. Value remains ‘3000’
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Building Assets For Windows
UATHelper: Packaging (Windows): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
UATHelper: Packaging (Windows): LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
UATHelper: Packaging (Windows): LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2331 MiB)
UATHelper: Packaging (Windows): LogDerivedDataCache: Display: C:/Unreal Engine 5/PLDDC: Performance: Latency=0.01ms. RandomReadSpeed=935.96MBs, RandomWriteSpeed=151.65MBs. Assigned SpeedClass ‘Local’
UATHelper: Packaging (Windows): LogDerivedDataCache: Warning: Shared: Path C:/Unreal Engine 5/PSDDC is not available and this cache store will be disabled.
PackagingResults: Warning: Shared: Path C:/Unreal Engine 5/PSDDC is not available and this cache store will be disabled.
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Using Local Shader Compiler with 21 workers.
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: D:/Unreal Projects/Projeto_Aoop_Int/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
UATHelper: Packaging (Windows): LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches D:/Unreal Projects/Projeto_Aoop_Int/Intermediate/CachedAssetRegistry_.bin.
UATHelper: Packaging (Windows): LogEditorDomain: Display: EditorDomain is Disabled
UATHelper: Packaging (Windows): LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
UATHelper: Packaging (Windows): LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: D:/Unreal Projects/Projeto_Aoop_Int/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
UATHelper: Packaging (Windows): LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
UATHelper: Packaging (Windows): LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
UATHelper: Packaging (Windows): LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
UATHelper: Packaging (Windows): LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
UATHelper: Packaging (Windows): LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
UATHelper: Packaging (Windows): LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
UATHelper: Packaging (Windows): LogMeshReduction: Display: No distributed automatic mesh merging module available
UATHelper: Packaging (Windows): LogVirtualization: Display: VirtualizationSystem name found in ini file: None
UATHelper: Packaging (Windows): LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
UATHelper: Packaging (Windows): LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started…
UATHelper: Packaging (Windows): LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms
UATHelper: Packaging (Windows): LogAudio: Display: Registering Engine Module Parameter Interfaces…
UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
UATHelper: Packaging (Windows): LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
UATHelper: Packaging (Windows): LogCook: Display: CookSettings for Memory:
UATHelper: Packaging (Windows): MemoryMaxUsedVirtual 0MiB
UATHelper: Packaging (Windows): MemoryMaxUsedPhysical 0MiB
UATHelper: Packaging (Windows): MemoryMinFreeVirtual 2048MiB
UATHelper: Packaging (Windows): MemoryMinFreePhysical 2048MiB
UATHelper: Packaging (Windows): MemoryTriggerGCAtPressureLevel None
UATHelper: Packaging (Windows): UseSoftGC true (5/10)
UATHelper: Packaging (Windows): LogAssetRegistry: Display: Triggering cache save on discovery complete
UATHelper: Packaging (Windows): LogCook: Display: Waiting for Asset Registry
UATHelper: Packaging (Windows): LogAssetRegistry: Display: Asset registry cache written as 0.0 MiB to D:/Unreal Projects/Projeto_Aoop_Int/Intermediate/CachedAssetRegistry_
.bin
UATHelper: Packaging (Windows): LogCook: Display: Clearing all cooked content for platform Windows
UATHelper: Packaging (Windows): LogCook: Display: Sandbox cleanup took 0.042 seconds for platforms Windows
UATHelper: Packaging (Windows): LogCook: Display: Compiling global changed shaders for platform ‘Windows’
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library ‘Global’ (PCD3D_SM6-PCD3D_SM6) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 376 (37600.00%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 4673, Unique Shaders: 4673 (100.00%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 89.35mb, Unique Shaders Size: 89.35mb (100.00%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 3
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to ‘D:/Unreal Projects/Projeto_Aoop_Int/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt’
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library ‘Global’ (PCD3D_SM5-PCD3D_SM5) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 344 (34400.00%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 3977, Unique Shaders: 3966 (99.72%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 24.04mb, Unique Shaders Size: 24.04mb (99.99%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 3
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: 4, 2, 2, 2, 2, 2, 2, 2, 2, 1
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to ‘D:/Unreal Projects/Projeto_Aoop_Int/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt’
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogCook: Display: Discovering localized assets for cultures: en
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 0 Packages Remain 3424 Total 3424
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=229, VirtualMemory=1326MiB
UATHelper: Packaging (Windows): LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions:
UATHelper: Packaging (Windows): CookSettings.bUseSoftGC: Available physical memory 15870MiB is less than the current target for SoftGC 16302MiB.
UATHelper: Packaging (Windows): LogCookCommandlet: Display: GarbageCollection… (Soft GC)
UATHelper: Packaging (Windows): LogCook: Display: GarbageCollection Results:
UATHelper: Packaging (Windows): Type: Soft
UATHelper: Packaging (Windows): NumObjects:
UATHelper: Packaging (Windows): Capacity: 25231360
UATHelper: Packaging (Windows): Before GC: 37598
UATHelper: Packaging (Windows): After GC: 37495
UATHelper: Packaging (Windows): Freed by GC: 103
UATHelper: Packaging (Windows): Virtual Memory:
UATHelper: Packaging (Windows): Before GC: 1392 MB
UATHelper: Packaging (Windows): After GC: 1393 MB
UATHelper: Packaging (Windows): Freed by GC: -1 MB
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 467 Packages Remain 6207 Total 6674
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1771 Packages Remain 4903 Total 6674
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2780 Packages Remain 3894 Total 6674
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2791 Packages Remain 3883 Total 6674
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2791 Packages Remain 3883 Total 6674
UATHelper: Packaging (Windows): LogDerivedDataCache: Warning: C:/Unreal Engine 5/PLDDC: Loading C:/Unreal Engine 5/PLDDC/Buckets/MaterialShaderMap/a4/55/0064144c039cb6d03dda777233c06c4de614.udd from ‘/Game/Media/MI_TELATV.MI_TELATV [PCD3D_SM5, SM5, Default]’ is very slow (0.01 MiB/s); consider disabling this cache store.
UATHelper: Packaging (Windows): LogDerivedDataCache: Warning: C:/Unreal Engine 5/PLDDC: Loading C:/Unreal Engine 5/PLDDC/Buckets/MaterialShaderMap/40/f0/968d6d7dd087dbc8e895d972e66574096adf.udd from ‘/Game/BLOCOS/NOTEBOOK_01/Materials/References/Material10.Material10 [PCD3D_SM5, SM5, Default]’ is very slow (0.01 MiB/s); consider disabling this cache store.
UATHelper: Packaging (Windows): LogDerivedDataCache: Warning: C:/Unreal Engine 5/PLDDC: Loading C:/Unreal Engine 5/PLDDC/Buckets/MaterialShaderMap/6b/df/ab6532f5cad65fdef68f5bd96743e30c47c5.udd from ‘/Game/BLOCOS/NOTEBOOK_01/Materials/References/Material10.Material10 [PCD3D_SM6, SM6, Default]’ is very slow (0.01 MiB/s); consider disabling this cache store.
UATHelper: Packaging (Windows): LogDerivedDataCache: Warning: C:/Unreal Engine 5/PLDDC: Loading C:/Unreal Engine 5/PLDDC/Buckets/MaterialShaderMap/14/9a/46e5f731e6c629c600120e1ae6c39474a59d.udd from ‘/Game/Sis_Partícula/M_Liquido/Materials/M_ÁGUATORNEIRA.M_ÁGUATORNEIRA [PCD3D_SM6, SM6, Default]’ is very slow (0.07 MiB/s); consider disabling this cache store.
PackagingResults: Warning: C:/Unreal Engine 5/PLDDC: Loading C:/Unreal Engine 5/PLDDC/Buckets/MaterialShaderMap/a4/55/0064144c039cb6d03dda777233c06c4de614.udd from ‘/Game/Media/MI_TELATV.MI_TELATV [PCD3D_SM5, SM5, Default]’ is very slow (0.01 MiB/s); consider disabling this cache store.
PackagingResults: Warning: C:/Unreal Engine 5/PLDDC: Loading C:/Unreal Engine 5/PLDDC/Buckets/MaterialShaderMap/40/f0/968d6d7dd087dbc8e895d972e66574096adf.udd from ‘/Game/BLOCOS/NOTEBOOK_01/Materials/References/Material10.Material10 [PCD3D_SM5, SM5, Default]’ is very slow (0.01 MiB/s); consider disabling this cache store.
PackagingResults: Warning: C:/Unreal Engine 5/PLDDC: Loading C:/Unreal Engine 5/PLDDC/Buckets/MaterialShaderMap/6b/df/ab6532f5cad65fdef68f5bd96743e30c47c5.udd from ‘/Game/BLOCOS/NOTEBOOK_01/Materials/References/Material10.Material10 [PCD3D_SM6, SM6, Default]’ is very slow (0.01 MiB/s); consider disabling this cache store.
PackagingResults: Warning: C:/Unreal Engine 5/PLDDC: Loading C:/Unreal Engine 5/PLDDC/Buckets/MaterialShaderMap/14/9a/46e5f731e6c629c600120e1ae6c39474a59d.udd from ‘/Game/Sis_Partícula/M_Liquido/Materials/M_ÁGUATORNEIRA.M_ÁGUATORNEIRA [PCD3D_SM6, SM6, Default]’ is very slow (0.07 MiB/s); consider disabling this cache store.
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2802 Packages Remain 3872 Total 6674
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 3510 Packages Remain 3164 Total 6674
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 3580 Packages Remain 3094 Total 6674
UATHelper: Packaging (Windows): LogCook: Display: Splitting Package /Game/MENU with splitter FWorldPartitionCookPackageSplitter acting on object World /Game/MENU.MENU.
UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize started…
UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize took 4 ms
UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming for ‘MENU’ started…
UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming for ‘MENU’ took 1.33 sec
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 60/1.959 (/Game/BLOCOS/Chair+Tolix+Turquesa/Geometries/Chair_Tolix_02) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 1.954/1.959 (/Game/_GENERATED/bubuu/SM_KIT_CAFÉ_01) …
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 3589 Packages Remain 3085 Total 6674
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 6666 Packages Remain 8 Total 6674
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=6700, VirtualMemory=3862MiB
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 6675 Packages Remain 0 Total 6675
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=6682, VirtualMemory=3834MiB
UATHelper: Packaging (Windows): LogCook: Display: Finishing up…
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Saving asset registry v17.
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Generated development asset registry D:/Unreal Projects/Projeto_Aoop_Int/Saved/Cooked/Windows/Projeto_Aoop_Int/Metadata/DevelopmentAssetRegistry.bin num assets 6746, size is 5333.90kb, XxHash64 = llu, waited on hash 376688441254445338221409878942466320248619901925978091571571186360237041033866243906886731681652068171279896150673910220046991360.00 seconds
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Generated asset registry num assets 6677, size is 1943.89kb
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.3 seconds.
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library ‘Projeto_Aoop_Int’ (PCD3D_SM6-PCD3D_SM6) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 296, Unique Shadermaps: 121 (40.88%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 2647, Unique Shaders: 1782 (67.32%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 58.78mb, Unique Shaders Size: 43.36mb (73.77%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 5
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 13
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 357
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: 113, 31, 29, 21, 21, 17, 16, 16, 16, 14
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to ‘D:/Unreal Projects/Projeto_Aoop_Int/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Projeto_Aoop_Int-PCD3D_SM6-PCD3D_SM6/Dump.txt’
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library ‘Projeto_Aoop_Int’ (PCD3D_SM5-PCD3D_SM5) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 296, Unique Shadermaps: 119 (40.20%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 2147, Unique Shaders: 1431 (66.65%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 13.37mb, Unique Shaders Size: 11.77mb (87.99%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 5
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 12
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 256
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: 111, 30, 30, 26, 21, 21, 18, 17, 17, 17
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to ‘D:/Unreal Projects/Projeto_Aoop_Int/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Projeto_Aoop_Int-PCD3D_SM5-PCD3D_SM5/Dump.txt’
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogCook: Display: Finalize package store(s)…
UATHelper: Packaging (Windows): LogCook: Display: Done finalizing package store(s)
UATHelper: Packaging (Windows): LogCook: Display: Cook by the book total time in tick 37.616444s total time 41.916794
UATHelper: Packaging (Windows): LogCook: Display: Peak Used virtual 4326 MiB Peak Used physical 4088 MiB
UATHelper: Packaging (Windows): LogCook: Display: Packages Cooked: 6610, Packages Iteratively Skipped: 0, Packages Skipped by Platform: 65, Total Packages: 6675
UATHelper: Packaging (Windows): LogCook: Display: Hierarchy Timer Information:
UATHelper: Packaging (Windows): LogCook: Display: Root: 0.000s (0)
UATHelper: Packaging (Windows): LogCook: Display: CleanSandbox: 0.042s (1)
UATHelper: Packaging (Windows): LogCook: Display: CollectFilesToCook: 0.279s (1)
UATHelper: Packaging (Windows): LogCook: Display: CookModificationDelegate: 0.000s (1)
UATHelper: Packaging (Windows): LogCook: Display: GenerateLongPackageName: 0.005s (1)
UATHelper: Packaging (Windows): LogCook: Display: TickMainCookLoop: 37.616s (2)
UATHelper: Packaging (Windows): LogCook: Display: PumpPollables: 0.003s (9)
UATHelper: Packaging (Windows): LogCook: Display: PumpRequests: 0.025s (210)
UATHelper: Packaging (Windows): LogCook: Display: LoadPackageForCooking: 6.119s (6675)
UATHelper: Packaging (Windows): LogCook: Display: SavingPackages: 17.897s (1874)
UATHelper: Packaging (Windows): LogCook: Display: PollPendingCookedPlatformDatas: 1.258s (2262000)
UATHelper: Packaging (Windows): LogCook: Display: PrepareSave: 1.684s (2255546)
UATHelper: Packaging (Windows): LogCook: Display: PrecachePlatformDataForNextPackage: 0.199s (6673)
UATHelper: Packaging (Windows): LogCook: Display: PrepareSave: 0.198s (7196)
UATHelper: Packaging (Windows): LogCook: Display: SaveCookedPackage: 13.891s (6675)
UATHelper: Packaging (Windows): LogCook: Display: GEditorSavePackage: 11.121s (6675)
UATHelper: Packaging (Windows): LogCook: Display: VerifyCanCookPackage: 0.012s (6610)
UATHelper: Packaging (Windows): LogCook: Display: TargetDomainDependencies: 0.001s (6675)
UATHelper: Packaging (Windows): LogCook: Display: ClearAllCachedCookedPlatformData: 0.244s (6675)
UATHelper: Packaging (Windows): LogCook: Display: WaitForAsync: 12.918s (900276)
UATHelper: Packaging (Windows): LogCook: Display: PostLoadPackageFixup: 0.000s (3)
UATHelper: Packaging (Windows): LogCook: Display: SavingCurrentIniSettings: 0.013s (1)
UATHelper: Packaging (Windows): LogCook: Display: ProcessingAccessedStrings: 0.003s (1)
UATHelper: Packaging (Windows): LogCook: Display: SavingAssetRegistry: 1.098s (1)
UATHelper: Packaging (Windows): LogCook: Display: BuildChunkManifest: 0.044s (1)
UATHelper: Packaging (Windows): LogCook: Display: SaveManifests: 0.000s (1)
UATHelper: Packaging (Windows): LogCook: Display: SaveRealAssetRegistry: 0.273s (1)
UATHelper: Packaging (Windows): LogCook: Display: WriteCookerOpenOrder: 0.146s (1)
UATHelper: Packaging (Windows): LogCook: Display: FinalizePackageStore: 0.029s (1)
UATHelper: Packaging (Windows): LogCook: Display: Misc Cook Stats
UATHelper: Packaging (Windows): LogCook: Display: ===============
UATHelper: Packaging (Windows): LogCook: Display: NiagaraShader.Misc
UATHelper: Packaging (Windows): LogCook: Display: ShadersCompiled=0
UATHelper: Packaging (Windows): LogCook: Display: ShaderCompiler
UATHelper: Packaging (Windows): LogCook: Display: BlockingTimeSec=0.000086
UATHelper: Packaging (Windows): LogCook: Display: AsyncCompileTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: GlobalBeginCompileShaderTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: GlobalBeginCompileShaderCalls=0
UATHelper: Packaging (Windows): LogCook: Display: ProcessAsyncResultsTimeSec=0.000229
UATHelper: Packaging (Windows): LogCook: Display: GlobalShader.Misc
UATHelper: Packaging (Windows): LogCook: Display: ShadersCompiled=0
UATHelper: Packaging (Windows): LogCook: Display: Material
UATHelper: Packaging (Windows): LogCook: Display: MeshMaterialShadersCompiled=0
UATHelper: Packaging (Windows): LogCook: Display: FinishCacheShadersSec=0.119680
UATHelper: Packaging (Windows): LogCook: Display: MaterialShadersCompiled=0
UATHelper: Packaging (Windows): LogCook: Display: MaterialShaderMapSubmitCompileJobsTime=0.000000
UATHelper: Packaging (Windows): LogCook: Display: MaterialShaderMapSubmitCompileCalls=0
UATHelper: Packaging (Windows): LogCook: Display: MaterialInstanceUpdateCachedExpressionDataSec=0.005703
UATHelper: Packaging (Windows): LogCook: Display: MaterialInstancePostLoadSec=0.009160
UATHelper: Packaging (Windows): LogCook: Display: MaterialUpdateCachedExpressionDataSec=0.006687
UATHelper: Packaging (Windows): LogCook: Display: MaterialTranslateCalls=0
UATHelper: Packaging (Windows): LogCook: Display: MaterialTranslateTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: Package.Load
UATHelper: Packaging (Windows): LogCook: Display: NumInlineLoads=7
UATHelper: Packaging (Windows): LogCook: Display: NumPackagesLoaded=6704
UATHelper: Packaging (Windows): LogCook: Display: LoadPackageTimeSec=10.166249
UATHelper: Packaging (Windows): LogCook: Display: Package.Save
UATHelper: Packaging (Windows): LogCook: Display: NumPackagesIterativelySkipped=0
UATHelper: Packaging (Windows): LogCook: Display: NumPackagesSaved=6675
UATHelper: Packaging (Windows): LogCook: Display: SavePackageTimeSec=7.092507
UATHelper: Packaging (Windows): LogCook: Display: TagPackageExportsPresaveTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: TagPackageExportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: FullyLoadLoadersTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: ResetLoadersTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: TagPackageExportsGetObjectsWithOuter=0.000000
UATHelper: Packaging (Windows): LogCook: Display: TagPackageExportsGetObjectsWithMarks=0.000000
UATHelper: Packaging (Windows): LogCook: Display: SerializeImportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: SortExportsSeekfreeInnerTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: SerializeExportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: SerializeBulkDataTimeSec=0.017429
UATHelper: Packaging (Windows): LogCook: Display: AsyncWriteTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: MBWritten=0.000000
UATHelper: Packaging (Windows): LogCook: Display: CookOnTheFlyServer
UATHelper: Packaging (Windows): LogCook: Display: PeakRequestQueueSize=6674
UATHelper: Packaging (Windows): LogCook: Display: PeakLoadQueueSize=6454
UATHelper: Packaging (Windows): LogCook: Display: PeakSaveQueueSize=3094
UATHelper: Packaging (Windows): LogCook: Display: Package.DifferentPackagesSizeMBPerAsset
UATHelper: Packaging (Windows): LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset
UATHelper: Packaging (Windows): LogCook: Display: Package.PackageDifferencesSizeMBPerAsset
UATHelper: Packaging (Windows): LogCook: Display: Package.DiffTotal
UATHelper: Packaging (Windows): LogCook: Display: NumberOfDifferentPackages=0
UATHelper: Packaging (Windows): LogCook: Display: DifferentPackagesSizeMB=0.000000
UATHelper: Packaging (Windows): LogCook: Display: NumberOfDifferencesInPackages=0
UATHelper: Packaging (Windows): LogCook: Display: PackageDifferencesSizeMB=0.000000
UATHelper: Packaging (Windows): LogCook: Display: UnversionedProperties
UATHelper: Packaging (Windows): LogCook: Display: SavedStructs=0
UATHelper: Packaging (Windows): LogCook: Display: SavedMB=0
UATHelper: Packaging (Windows): LogCook: Display: EquivalentTaggedMB=0
UATHelper: Packaging (Windows): LogCook: Display: CompressionRatio=-nan(ind)
UATHelper: Packaging (Windows): LogCook: Display: BitfieldWasteKB=0
UATHelper: Packaging (Windows): LogCook: Display:
UATHelper: Packaging (Windows): LogCook: Display: Cook Profile
UATHelper: Packaging (Windows): LogCook: Display: ============
UATHelper: Packaging (Windows): LogCook: Display: 0.CookWallTimeSec=45.426251
UATHelper: Packaging (Windows): LogCook: Display: 0. 0.StartupWallTimeSec=3.472079
UATHelper: Packaging (Windows): LogCook: Display: 0. 1.CookByTheBookTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 0.StartCookByTheBookTimeSec=2.150261
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.486404
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000015
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 1.TickCookOnTheSideTimeSec=0.025000
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=6.120433
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=13.891694
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=1.945077
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 2.TickLoopGCTimeSec=0.021321
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000011
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000006
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000003
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.002401
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 8.TargetPlatforms=Windows
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 9.CookProject=Projeto_Aoop_Int
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 10.CookCultures=
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 11.IsCookAll=false
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 12.IsCookOnTheFly=false
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 13.IsIterativeCook=false
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 14.IsUnversioned=true
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 15.CookLabel=
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 16.IsFastCook=false
UATHelper: Packaging (Windows): LogCook: Display:
UATHelper: Packaging (Windows): LogCook: Display: DDC Summary Stats
UATHelper: Packaging (Windows): LogCook: Display: =================
UATHelper: Packaging (Windows): LogCook: Display: BackEnd =InstalledDerivedDataBackendGraph
UATHelper: Packaging (Windows): LogCook: Display: HasLocalCache = true
UATHelper: Packaging (Windows): LogCook: Display: HasSharedCache = false
UATHelper: Packaging (Windows): LogCook: Display: HasCloudCache = false
UATHelper: Packaging (Windows): LogCook: Display: HasZenCache = false
UATHelper: Packaging (Windows): LogCook: Display: TotalGetHits = 22321
UATHelper: Packaging (Windows): LogCook: Display: TotalGetMisses = 178
UATHelper: Packaging (Windows): LogCook: Display: TotalGets = 22499
UATHelper: Packaging (Windows): LogCook: Display: TotalGetHitPct = 0.992089
UATHelper: Packaging (Windows): LogCook: Display: GetMissPct = 0.007911
UATHelper: Packaging (Windows): LogCook: Display: TotalPutHits = 0
UATHelper: Packaging (Windows): LogCook: Display: TotalPutMisses = 0
UATHelper: Packaging (Windows): LogCook: Display: TotalPuts = 0
UATHelper: Packaging (Windows): LogCook: Display: TotalPutHitPct = 0.000000
UATHelper: Packaging (Windows): LogCook: Display: PutMissPct = 0.000000
UATHelper: Packaging (Windows): LogCook: Display: LocalGetHits = 15537
UATHelper: Packaging (Windows): LogCook: Display: LocalGetTotal = 15715
UATHelper: Packaging (Windows): LogCook: Display: LocalGetHitPct = 0.988673
UATHelper: Packaging (Windows): LogCook: Display: SharedGetHits = 0
UATHelper: Packaging (Windows): LogCook: Display: SharedGetTotal = 0
UATHelper: Packaging (Windows): LogCook: Display: SharedGetHitPct = 0.000000
UATHelper: Packaging (Windows): LogCook: Display: ZenLocalGetHits = 0
UATHelper: Packaging (Windows): LogCook: Display: ZenLocalGetTotal= 0
UATHelper: Packaging (Windows): LogCook: Display: ZenLocalGetHitPct= 0.000000
UATHelper: Packaging (Windows): LogCook: Display: ZenRemoteGetHits= 0
UATHelper: Packaging (Windows): LogCook: Display: ZenRemoteGetTotal= 0
UATHelper: Packaging (Windows): LogCook: Display: ZenRemoteGetHitPct= 0.000000
UATHelper: Packaging (Windows): LogCook: Display: CloudGetHits = 0
UATHelper: Packaging (Windows): LogCook: Display: CloudGetTotal = 0
UATHelper: Packaging (Windows): LogCook: Display: CloudGetHitPct = 0.000000
UATHelper: Packaging (Windows): LogCook: Display: LocalLatency = 0.000000
UATHelper: Packaging (Windows): LogCook: Display: LocalReadSpeed = 95.137739
UATHelper: Packaging (Windows): LogCook: Display: LocalWriteSpeed = 0.000000
UATHelper: Packaging (Windows): LogCook: Display: SharedLatency = 0.000000
UATHelper: Packaging (Windows): LogCook: Display: SharedReadSpeed = 0.000000
UATHelper: Packaging (Windows): LogCook: Display: SharedWriteSpeed= 0.000000
UATHelper: Packaging (Windows): LogCook: Display: CloudLatency = 0.000000
UATHelper: Packaging (Windows): LogCook: Display: CloudReadSpeed = 0.000000
UATHelper: Packaging (Windows): LogCook: Display: CloudWriteSpeed = 0.000000
UATHelper: Packaging (Windows): LogCook: Display:
UATHelper: Packaging (Windows): LogCook: Display: DDC Resource Stats
UATHelper: Packaging (Windows): LogCook: Display: =======================================================================================================
UATHelper: Packaging (Windows): LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
UATHelper: Packaging (Windows): LogCook: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
UATHelper: Packaging (Windows): LogCook: Display: MaterialShader 47.23 0.11 0 133.09
UATHelper: Packaging (Windows): LogCook: Display: BulkDataList 10.57 0.00 0 1.26
UATHelper: Packaging (Windows): LogCook: Display: Texture 3.40 0.00 0 991.63
UATHelper: Packaging (Windows): LogCook: Display: StaticMesh 0.71 0.01 0 219.51
UATHelper: Packaging (Windows): LogCook: Display: NavCollision 0.39 0.00 0 25.55
UATHelper: Packaging (Windows): LogCook: Display: DistanceField 0.30 0.00 0 3.87
UATHelper: Packaging (Windows): LogCook: Display: CardRepresentation 0.26 0.00 0 0.50
UATHelper: Packaging (Windows): LogCook: Display: BodySetup 0.19 0.19 0 153.78
UATHelper: Packaging (Windows): LogCook: Display: GlobalShader 0.08 0.08 0 90.60
UATHelper: Packaging (Windows): LogCook: Display: Audio 0.03 0.00 0 14.31
UATHelper: Packaging (Windows): LogCook: Display: AnimationSequence 0.00 0.00 0 0.39
UATHelper: Packaging (Windows): LogCook: Display: SkeletalMesh 0.00 0.00 0 1.19
UATHelper: Packaging (Windows): LogCook: Display: BulkDataPayloadId 0.00 0.00 0 0.00
UATHelper: Packaging (Windows): LogPackageBuildDependencyTracker: Display: Package Accesses (2855 referencing packages with a total of 18730 unique accesses)
UATHelper: Packaging (Windows): LogCook: Display: Done!
UATHelper: Packaging (Windows): LogSavePackage: Display: Took 0.009005s to verify the EDL loading graph.
UATHelper: Packaging (Windows): LogCook: Display: Misc Cook Stats
UATHelper: Packaging (Windows): LogCook: Display: ===============
UATHelper: Packaging (Windows): LogCook: Display: NiagaraShader.Misc
UATHelper: Packaging (Windows): LogCook: Display: ShadersCompiled=0
UATHelper: Packaging (Windows): LogCook: Display: ShaderCompiler
UATHelper: Packaging (Windows): LogCook: Display: BlockingTimeSec=0.000086
UATHelper: Packaging (Windows): LogCook: Display: AsyncCompileTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: GlobalBeginCompileShaderTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: GlobalBeginCompileShaderCalls=0
UATHelper: Packaging (Windows): LogCook: Display: ProcessAsyncResultsTimeSec=0.000229
UATHelper: Packaging (Windows): LogCook: Display: GlobalShader.Misc
UATHelper: Packaging (Windows): LogCook: Display: ShadersCompiled=0
UATHelper: Packaging (Windows): LogCook: Display: Material
UATHelper: Packaging (Windows): LogCook: Display: MeshMaterialShadersCompiled=0
UATHelper: Packaging (Windows): LogCook: Display: FinishCacheShadersSec=0.119680
UATHelper: Packaging (Windows): LogCook: Display: MaterialShadersCompiled=0
UATHelper: Packaging (Windows): LogCook: Display: MaterialShaderMapSubmitCompileJobsTime=0.000000
UATHelper: Packaging (Windows): LogCook: Display: MaterialShaderMapSubmitCompileCalls=0
UATHelper: Packaging (Windows): LogCook: Display: MaterialInstanceUpdateCachedExpressionDataSec=0.005703
UATHelper: Packaging (Windows): LogCook: Display: MaterialInstancePostLoadSec=0.009160
UATHelper: Packaging (Windows): LogCook: Display: MaterialUpdateCachedExpressionDataSec=0.006687
UATHelper: Packaging (Windows): LogCook: Display: MaterialTranslateCalls=0
UATHelper: Packaging (Windows): LogCook: Display: MaterialTranslateTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: Package.Load
UATHelper: Packaging (Windows): LogCook: Display: NumInlineLoads=7
UATHelper: Packaging (Windows): LogCook: Display: NumPackagesLoaded=6704
UATHelper: Packaging (Windows): LogCook: Display: LoadPackageTimeSec=10.166249
UATHelper: Packaging (Windows): LogCook: Display: Package.Save
UATHelper: Packaging (Windows): LogCook: Display: NumPackagesIterativelySkipped=0
UATHelper: Packaging (Windows): LogCook: Display: NumPackagesSaved=6675
UATHelper: Packaging (Windows): LogCook: Display: SavePackageTimeSec=7.092507
UATHelper: Packaging (Windows): LogCook: Display: TagPackageExportsPresaveTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: TagPackageExportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: FullyLoadLoadersTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: ResetLoadersTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: TagPackageExportsGetObjectsWithOuter=0.000000
UATHelper: Packaging (Windows): LogCook: Display: TagPackageExportsGetObjectsWithMarks=0.000000
UATHelper: Packaging (Windows): LogCook: Display: SerializeImportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: SortExportsSeekfreeInnerTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: SerializeExportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: SerializeBulkDataTimeSec=0.017429
UATHelper: Packaging (Windows): LogCook: Display: AsyncWriteTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: MBWritten=0.000000
UATHelper: Packaging (Windows): LogCook: Display: CookOnTheFlyServer
UATHelper: Packaging (Windows): LogCook: Display: PeakRequestQueueSize=6674
UATHelper: Packaging (Windows): LogCook: Display: PeakLoadQueueSize=6454
UATHelper: Packaging (Windows): LogCook: Display: PeakSaveQueueSize=3094
UATHelper: Packaging (Windows): LogCook: Display: Package.DifferentPackagesSizeMBPerAsset
UATHelper: Packaging (Windows): LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset
UATHelper: Packaging (Windows): LogCook: Display: Package.PackageDifferencesSizeMBPerAsset
UATHelper: Packaging (Windows): LogCook: Display: Package.DiffTotal
UATHelper: Packaging (Windows): LogCook: Display: NumberOfDifferentPackages=0
UATHelper: Packaging (Windows): LogCook: Display: DifferentPackagesSizeMB=0.000000
UATHelper: Packaging (Windows): LogCook: Display: NumberOfDifferencesInPackages=0
UATHelper: Packaging (Windows): LogCook: Display: PackageDifferencesSizeMB=0.000000
UATHelper: Packaging (Windows): LogCook: Display: UnversionedProperties
UATHelper: Packaging (Windows): LogCook: Display: SavedStructs=0
UATHelper: Packaging (Windows): LogCook: Display: SavedMB=0
UATHelper: Packaging (Windows): LogCook: Display: EquivalentTaggedMB=0
UATHelper: Packaging (Windows): LogCook: Display: CompressionRatio=-nan(ind)
UATHelper: Packaging (Windows): LogCook: Display: BitfieldWasteKB=0
UATHelper: Packaging (Windows): LogCook: Display:
UATHelper: Packaging (Windows): LogCook: Display: Cook Profile
UATHelper: Packaging (Windows): LogCook: Display: ============
UATHelper: Packaging (Windows): LogCook: Display: 0.CookWallTimeSec=45.440261
UATHelper: Packaging (Windows): LogCook: Display: 0. 0.StartupWallTimeSec=3.472079
UATHelper: Packaging (Windows): LogCook: Display: 0. 1.CookByTheBookTimeSec=41.964461
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 0.StartCookByTheBookTimeSec=2.150261
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.486404
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000015
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 1.TickCookOnTheSideTimeSec=39.751052
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=6.120433
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=13.891694
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=1.945077
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 2.TickLoopGCTimeSec=0.021321
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000011
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000006
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000003
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.002401
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 8.TargetPlatforms=Windows
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 9.CookProject=Projeto_Aoop_Int
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 10.CookCultures=
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 11.IsCookAll=false
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 12.IsCookOnTheFly=false
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 13.IsIterativeCook=false
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 14.IsUnversioned=true
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 15.CookLabel=
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 16.IsFastCook=false
UATHelper: Packaging (Windows): LogCook: Display:
UATHelper: Packaging (Windows): LogCook: Display: DDC Summary Stats
UATHelper: Packaging (Windows): LogCook: Display: =================
UATHelper: Packaging (Windows): LogCook: Display: BackEnd =InstalledDerivedDataBackendGraph
UATHelper: Packaging (Windows): LogCook: Display: HasLocalCache = true
UATHelper: Packaging (Windows): LogCook: Display: HasSharedCache = false
UATHelper: Packaging (Windows): LogCook: Display: HasCloudCache = false
UATHelper: Packaging (Windows): LogCook: Display: HasZenCache = false
UATHelper: Packaging (Windows): LogCook: Display: TotalGetHits = 22321
UATHelper: Packaging (Windows): LogCook: Display: TotalGetMisses = 178
UATHelper: Packaging (Windows): LogCook: Display: TotalGets = 22499
UATHelper: Packaging (Windows): LogCook: Display: TotalGetHitPct = 0.992089
UATHelper: Packaging (Windows): LogCook: Display: GetMissPct = 0.007911
UATHelper: Packaging (Windows): LogCook: Display: TotalPutHits = 0
UATHelper: Packaging (Windows): LogCook: Display: TotalPutMisses = 0
UATHelper: Packaging (Windows): LogCook: Display: TotalPuts = 0
UATHelper: Packaging (Windows): LogCook: Display: TotalPutHitPct = 0.000000
UATHelper: Packaging (Windows): LogCook: Display: PutMissPct = 0.000000
UATHelper: Packaging (Windows): LogCook: Display: LocalGetHits = 15537
UATHelper: Packaging (Windows): LogCook: Display: LocalGetTotal = 15715
UATHelper: Packaging (Windows): LogCook: Display: LocalGetHitPct = 0.988673
UATHelper: Packaging (Windows): LogCook: Display: SharedGetHits = 0
UATHelper: Packaging (Windows): LogCook: Display: SharedGetTotal = 0
UATHelper: Packaging (Windows): LogCook: Display: SharedGetHitPct = 0.000000
UATHelper: Packaging (Windows): LogCook: Display: ZenLocalGetHits = 0
UATHelper: Packaging (Windows): LogCook: Display: ZenLocalGetTotal= 0
UATHelper: Packaging (Windows): LogCook: Display: ZenLocalGetHitPct= 0.000000
UATHelper: Packaging (Windows): LogCook: Display: ZenRemoteGetHits= 0
UATHelper: Packaging (Windows): LogCook: Display: ZenRemoteGetTotal= 0
UATHelper: Packaging (Windows): LogCook: Display: ZenRemoteGetHitPct= 0.000000
UATHelper: Packaging (Windows): LogCook: Display: CloudGetHits = 0
UATHelper: Packaging (Windows): LogCook: Display: CloudGetTotal = 0
UATHelper: Packaging (Windows): LogCook: Display: CloudGetHitPct = 0.000000
UATHelper: Packaging (Windows): LogCook: Display: LocalLatency = 0.000000
UATHelper: Packaging (Windows): LogCook: Display: LocalReadSpeed = 95.137739
UATHelper: Packaging (Windows): LogCook: Display: LocalWriteSpeed = 0.000000
UATHelper: Packaging (Windows): LogCook: Display: SharedLatency = 0.000000
UATHelper: Packaging (Windows): LogCook: Display: SharedReadSpeed = 0.000000
UATHelper: Packaging (Windows): LogCook: Display: SharedWriteSpeed= 0.000000
UATHelper: Packaging (Windows): LogCook: Display: CloudLatency = 0.000000
UATHelper: Packaging (Windows): LogCook: Display: CloudReadSpeed = 0.000000
UATHelper: Packaging (Windows): LogCook: Display: CloudWriteSpeed = 0.000000
UATHelper: Packaging (Windows): LogCook: Display:
UATHelper: Packaging (Windows): LogCook: Display: DDC Resource Stats
UATHelper: Packaging (Windows): LogCook: Display: =======================================================================================================
UATHelper: Packaging (Windows): LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
UATHelper: Packaging (Windows): LogCook: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
UATHelper: Packaging (Windows): LogCook: Display: MaterialShader 47.23 0.11 0 133.09
UATHelper: Packaging (Windows): LogCook: Display: BulkDataList 10.57 0.00 0 1.26
UATHelper: Packaging (Windows): LogCook: Display: Texture 3.40 0.00 0 991.63
UATHelper: Packaging (Windows): LogCook: Display: StaticMesh 0.71 0.01 0 219.51
UATHelper: Packaging (Windows): LogCook: Display: NavCollision 0.39 0.00 0 25.55
UATHelper: Packaging (Windows): LogCook: Display: DistanceField 0.30 0.00 0 3.87
UATHelper: Packaging (Windows): LogCook: Display: CardRepresentation 0.26 0.00 0 0.50
UATHelper: Packaging (Windows): LogCook: Display: BodySetup 0.19 0.19 0 153.78
UATHelper: Packaging (Windows): LogCook: Display: GlobalShader 0.08 0.08 0 90.60
UATHelper: Packaging (Windows): LogCook: Display: Audio 0.03 0.00 0 14.31
UATHelper: Packaging (Windows): LogCook: Display: AnimationSequence 0.00 0.00 0 0.39
UATHelper: Packaging (Windows): LogCook: Display: SkeletalMesh 0.00 0.00 0 1.19
UATHelper: Packaging (Windows): LogCook: Display: BulkDataPayloadId 0.00 0.00 0 0.00
UATHelper: Packaging (Windows): LogPackageBuildDependencyTracker: Display: Package Accesses (2855 referencing packages with a total of 18730 unique accesses)
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows): LogInit: Display: -----------------------------------
UATHelper: Packaging (Windows): LogInit: Display: LogConsoleManager: Warning: Setting the console variable ‘r.LumenScene.Radiosity.HemisphereProbeResolution’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByProjectSetting’. Value remains ‘8’
UATHelper: Packaging (Windows): LogInit: Display: LogConsoleManager: Warning: Setting the console variable ‘r.Streaming.PoolSize’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByProjectSetting’. Value remains ‘3000’
UATHelper: Packaging (Windows): LogInit: Display: LogDerivedDataCache: Warning: Shared: Path C:/Unreal Engine 5/PSDDC is not available and this cache store will be disabled.
UATHelper: Packaging (Windows): LogInit: Display: LogDerivedDataCache: Warning: C:/Unreal Engine 5/PLDDC: Loading C:/Unreal Engine 5/PLDDC/Buckets/MaterialShaderMap/a4/55/0064144c039cb6d03dda777233c06c4de614.udd from ‘/Game/Media/MI_TELATV.MI_TELATV [PCD3D_SM5, SM5, Default]’ is very slow (0.01 MiB/s); consider disabling this cache store.
UATHelper: Packaging (Windows): LogInit: Display: LogDerivedDataCache: Warning: C:/Unreal Engine 5/PLDDC: Loading C:/Unreal Engine 5/PLDDC/Buckets/MaterialShaderMap/40/f0/968d6d7dd087dbc8e895d972e66574096adf.udd from ‘/Game/BLOCOS/NOTEBOOK_01/Materials/References/Material10.Material10 [PCD3D_SM5, SM5, Default]’ is very slow (0.01 MiB/s); consider disabling this cache store.
UATHelper: Packaging (Windows): LogInit: Display: LogDerivedDataCache: Warning: C:/Unreal Engine 5/PLDDC: Loading C:/Unreal Engine 5/PLDDC/Buckets/MaterialShaderMap/6b/df/ab6532f5cad65fdef68f5bd96743e30c47c5.udd from ‘/Game/BLOCOS/NOTEBOOK_01/Materials/References/Material10.Material10 [PCD3D_SM6, SM6, Default]’ is very slow (0.01 MiB/s); consider disabling this cache store.
UATHelper: Packaging (Windows): LogInit: Display: LogDerivedDataCache: Warning: C:/Unreal Engine 5/PLDDC: Loading C:/Unreal Engine 5/PLDDC/Buckets/MaterialShaderMap/14/9a/46e5f731e6c629c600120e1ae6c39474a59d.udd from ‘/Game/Sis_Partícula/M_Liquido/Materials/M_ÁGUATORNEIRA.M_ÁGUATORNEIRA [PCD3D_SM6, SM6, Default]’ is very slow (0.07 MiB/s); consider disabling this cache store.
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Success - 0 error(s), 7 warning(s)
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): Execution of commandlet took: 41.97 seconds
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === FShaderJobCache stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: RAM used: 240,00 B of 1,60 GiB budget. Usage: 0.00%
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === Shader Compilation stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shaders Compiled: 0
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): Took 48,27s to run UnrealEditor-Cmd.exe, ExitCode=0
UATHelper: Packaging (Windows): Cook command time: 48.28 s
UATHelper: Packaging (Windows): ********** COOK COMMAND COMPLETED **********
UATHelper: Packaging (Windows): ********** STAGE COMMAND STARTED **********
UATHelper: Packaging (Windows): Creating Staging Manifest…
UATHelper: Packaging (Windows): Patching bootstrap executable; D:\Unreal Projects\Projeto_Aoop_Int\Intermediate\Staging\Projeto_Aoop_Int.exe
UATHelper: Packaging (Windows): Begin update resource ‘D:\Unreal Projects\Projeto_Aoop_Int\Intermediate\Staging\Projeto_Aoop_Int.exe’ (0)
UATHelper: Packaging (Windows): Add resource 101, length 104 (True)
UATHelper: Packaging (Windows): Add resource 1, length 1996 (True)
UATHelper: Packaging (Windows): Add resource 2, length 2447 (True)
UATHelper: Packaging (Windows): Add resource 3, length 2535 (True)
UATHelper: Packaging (Windows): Add resource 4, length 3037 (True)
UATHelper: Packaging (Windows): Add resource 5, length 3244 (True)
UATHelper: Packaging (Windows): Add resource 6, length 3531 (True)
UATHelper: Packaging (Windows): Add resource 7, length 6931 (True)
UATHelper: Packaging (Windows): Add resource 201, length 104 (True)
UATHelper: Packaging (Windows): Add resource 202, length 104 (True)
UATHelper: Packaging (Windows): End update resource (True/0)
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Base.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseCompat.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseDeviceProfiles.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseEditor.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseEditorKeyBindings.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseEditorPerProjectUserSettings.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseEditorSettings.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseEngine.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseGame.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseGameUserSettings.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseHardware.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseInput.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseInstallBundle.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseLightmass.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BasePakFileRules.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseRuntimeOptions.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseScalability.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\ConfigRedirects.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\ConsoleVariables.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Layouts\DefaultLayout.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Layouts\UE4ClassicLayout.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\Category.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\Editor.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\EditorTutorials.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\Engine.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\Keywords.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\PortableObjectExport.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\PortableObjectImport.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\PropertyNames.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\RepairData.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\ToolTips.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\WordCount.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Windows\BaseWindowsEngine.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Windows\DataDrivenPlatformInfo.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Windows\WindowsEditorPerProjectUserSettings.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Windows\WindowsEngine.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Windows\WindowsGame.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Windows\WindowsInput.ini
UATHelper: Packaging (Windows): Excluding config file D:\Unreal Projects\Projeto_Aoop_Int\Config\DefaultEditor.ini
UATHelper: Packaging (Windows): Including config file D:\Unreal Projects\Projeto_Aoop_Int\Config\DefaultEngine.ini
UATHelper: Packaging (Windows): Including config file D:\Unreal Projects\Projeto_Aoop_Int\Config\DefaultGame.ini
UATHelper: Packaging (Windows): Including config file D:\Unreal Projects\Projeto_Aoop_Int\Config\DefaultInput.ini
UATHelper: Packaging (Windows): Cleaning Stage Directory: D:\Unreal Projects\Projeto_Aoop_Int\Saved\StagedBuilds\Windows
UATHelper: Packaging (Windows): Creating pak using staging manifest.
UATHelper: Packaging (Windows): DumpManifest: C:\Users\bubuu\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\PrePak_Windows_NonUFSFiles.txt, NumItems: 16
UATHelper: Packaging (Windows): DumpManifest: C:\Users\bubuu\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\PrePak_Windows_NonUFSFilesDebug.txt, NumItems: 5
UATHelper: Packaging (Windows): DumpManifest: C:\Users\bubuu\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\PrePak_Windows_UFSFiles.txt, NumItems: 17056
UATHelper: Packaging (Windows): No matching platform for PakFileRules for Section ExcludeContentForMobile : Windows
UATHelper: Packaging (Windows): Using 0 pak order files:
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealPak.exe “D:\Unreal Projects\Projeto_Aoop_Int\Projeto_Aoop_Int.uproject” -cryptokeys=“D:\Unreal Projects\Projeto_Aoop_Int\Saved\Cooked\Windows\Projeto_Aoop_Int\Metadata\Crypto.json” -patchpaddingalign=2048 -compressionformats=Oodle -compresslevel=5 -compressmethod=Kraken -platform=Windows -CreateMultiple=“C:\Users\bubuu\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\PakCommands.txt”
UATHelper: Packaging (Windows): LogPakFile: Display: Parsing crypto keys from a crypto key cache file
UATHelper: Packaging (Windows): LogPakFile: Display: CompressionFormats in priority order: Oodle, Zlib
UATHelper: Packaging (Windows): LogPakFile: Display: Oodle enabled on ‘NoPluginCompression’ files
UATHelper: Packaging (Windows): LogPakFile: Display: Loading response file C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\ResponseFiles\PakList_Projeto_Aoop_Int-Windows.txt
UATHelper: Packaging (Windows): LogPakFile: Display: Added 1515 entries to add to pak file.
UATHelper: Packaging (Windows): LogPakFile: Display: Collecting files to add to pak file…
UATHelper: Packaging (Windows): LogPakFile: Display: Collected 1515 files in 0.00s.
UATHelper: Packaging (Windows): LogPakFile: Display: Creating pak D:\Unreal Projects\Projeto_Aoop_Int\Saved\StagedBuilds\Windows\Projeto_Aoop_Int\Content\Paks\Projeto_Aoop_Int-Windows.pak.
UATHelper: Packaging (Windows): OodleDataCompression: Display: Oodle v2.9.10 format for pak/iostore with method=Kraken, level=5=Optimal1
UATHelper: Packaging (Windows): LogPakFile: Display: Created pak file: D:\Unreal Projects\Projeto_Aoop_Int\Saved\StagedBuilds\Windows\Projeto_Aoop_Int\Content\Paks\Projeto_Aoop_Int-Windows.pak
UATHelper: Packaging (Windows): LogPakFile: Display: CompressionFormat 0 [Oodle] : 327 files, 24958827 → 8387268 bytes
UATHelper: Packaging (Windows): LogPakFile: Display: CompressionFormat 2 [None] : 1188 files, 701690 → 701690 bytes
UATHelper: Packaging (Windows): LogPakFile: Display: Added 1515 files, 9673199 bytes total
UATHelper: Packaging (Windows): LogPakFile: Display: PrimaryIndex size: 21046 bytes
UATHelper: Packaging (Windows): LogPakFile: Display: PathHashIndex size: 43788 bytes
UATHelper: Packaging (Windows): LogPakFile: Display: FullDirectoryIndex size: 46955 bytes
UATHelper: Packaging (Windows): LogPakFile: Display: Compression summary: 33.60% of original size. Compressed Size 8387268 bytes, Original Size 24958827 bytes.
UATHelper: Packaging (Windows): LogPakFile: Display: Encryption - DISABLED
UATHelper: Packaging (Windows): LogPakFile: Display:
UATHelper: Packaging (Windows): LogPakFile: Display: Writer and Compression Threads exited.
UATHelper: Packaging (Windows): LogPakFile: Display: UnrealPak executed in 0.197022 seconds
UATHelper: Packaging (Windows): Took 0,37s to run UnrealPak.exe, ExitCode=0
UATHelper: Packaging (Windows): Running UnrealPak with arguments: -CreateGlobalContainer=“D:\Unreal Projects\Projeto_Aoop_Int\Saved\StagedBuilds\Windows\Projeto_Aoop_Int\Content\Paks\global.utoc” -CookedDirectory=“D:\Unreal Projects\Projeto_Aoop_Int\Saved\Cooked\Windows” -PackageStoreManifest=“D:\Unreal Projects\Projeto_Aoop_Int\Saved\Cooked\Windows\Projeto_Aoop_Int\Metadata\packagestore.manifest” -Commands=“C:\Users\bubuu\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\IoStoreCommands.txt” -ScriptObjects=“D:\Unreal Projects\Projeto_Aoop_Int\Saved\Cooked\Win
dows\Projeto_Aoop_Int\Metadata\scriptobjects.bin” -patchpaddingalign=2048 -compressionformats=Oodle -compresslevel=5 -compressmethod=Kraken -cryptokeys=“D:\Unreal Projects\Projeto_Aoop_Int\Saved\Cooked\Windows\Projeto_Aoop_Int\Metadata\Crypto.json” -compressionMinBytesSaved=1024 -compressionMinPercentSaved=5 -WriteBackMetadataToAssetRegistry=Disabled
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealPak.exe -CreateGlobalContainer=“D:\Unreal Projects\Projeto_Aoop_Int\Saved\StagedBuilds\Windows\Projeto_Aoop_Int\Content\Paks\global.utoc” -CookedDirectory=“D:\Unreal Projects\Projeto_Aoop_Int\Saved\Cooked\Windows” -PackageStoreManifest=“D:\Unreal Projects\Projeto_Aoop_Int\Saved\Cooked\Windows\Projeto_Aoop_Int\Metadata\packagestore.manifest” -Commands=“C:\Users\bubuu\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\IoStoreCommands.txt” -ScriptObjects=“D:\Unr
eal Projects\Projeto_Aoop_Int\Saved\Cooked\Windows\Projeto_Aoop_Int\Metadata\scriptobjects.bin” -patchpaddingalign=2048 -compressionformats=Oodle -compresslevel=5 -compressmethod=Kraken -cryptokeys=“D:\Unreal Projects\Projeto_Aoop_Int\Saved\Cooked\Windows\Projeto_Aoop_Int\Metadata\Crypto.json” -compressionMinBytesSaved=1024 -compressionMinPercentSaved=5 -WriteBackMetadataToAssetRegistry=Disabled
UATHelper: Packaging (Windows): LogIoStore: Display: ==================== IoStore Utils ====================
UATHelper: Packaging (Windows): LogIoStore: Display: Parsing crypto keys from a crypto key cache file ‘D:\Unreal Projects\Projeto_Aoop_Int\Saved\Cooked\Windows\Projeto_Aoop_Int\Metadata\Crypto.json’
UATHelper: Packaging (Windows): LogIoStore: Display: Container signing - DISABLED
UATHelper: Packaging (Windows): LogIoStore: Display: Directory index - ENABLED
UATHelper: Packaging (Windows): LogIoStore: Display: Using compression format ‘Oodle’
UATHelper: Packaging (Windows): LogIoStore: Display: Using memory mapping alignment ‘16384’
UATHelper: Packaging (Windows): LogIoStore: Display: Using compression block size ‘65536’
UATHelper: Packaging (Windows): LogIoStore: Display: Using compression block alignment ‘2048’
UATHelper: Packaging (Windows): LogIoStore: Display: Using compression min bytes saved ‘1024’
UATHelper: Packaging (Windows): LogIoStore: Display: Using compression min percent saved ‘5’
UATHelper: Packaging (Windows): LogIoStore: Display: Using max partition size ‘0’
UATHelper: Packaging (Windows): LogIoStore: Display: Not using DDC for compression
UATHelper: Packaging (Windows): LogIoStore: Display: Using command list file: ‘C:\Users\bubuu\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\IoStoreCommands.txt’
UATHelper: Packaging (Windows): LogIoStore: Display: Selected Oodle level 5 (Optimal1) from command line for shaders
UATHelper: Packaging (Windows): LogIoStore: Display: Searching for cooked assets in folder ‘D:\Unreal Projects\Projeto_Aoop_Int\Saved\Cooked\Windows’
UATHelper: Packaging (Windows): LogIoStore: Display: Found ‘15545’ files
UATHelper: Packaging (Windows): LogIoStore: Display: Using input asset registry: D:\Unreal Projects\Projeto_Aoop_Int\Saved\Cooked\Windows/Projeto_Aoop_Int/Metadata/DevelopmentAssetRegistry.bin
UATHelper: Packaging (Windows): LogIoStore: Display: Added 2317 hashes to the hash database, init took 0.000269 seconds
UATHelper: Packaging (Windows): LogIoStore: Display: Creating container targets…
UATHelper: Packaging (Windows): OodleDataCompression: Display: Oodle v2.9.10 format for pak/iostore with method=Kraken, level=5=Optimal1
UATHelper: Packaging (Windows): LogIoStore: Display: Parsing packages…
UATHelper: Packaging (Windows): LogIoStore: Display: Reading package assets…
UATHelper: Packaging (Windows): LogIoStore: Display: Reading 1000/6610: ‘D:/Unreal Projects/Projeto_Aoop_Int/Saved/Cooked/Windows/Engine/Content/EngineMaterials/Substrate/Glints2/dict_0007_0180.uasset’
UATHelper: Packaging (Windows): LogIoStore: Display: Reading 2000/6610: ‘D:/Unreal Projects/Projeto_Aoop_Int/Saved/Cooked/Windows/Engine/Content/EngineMaterials/Substrate/Glints2/dict_0005_0103.uasset’
UATHelper: Packaging (Windows): LogIoStore: Display: Reading 3000/6610: ‘D:/Unreal Projects/Projeto_Aoop_Int/Saved/Cooked/Windows/Engine/Content/EngineMaterials/Substrate/Glints2/dict_0003_0114.uasset’
UATHelper: Packaging (Windows): LogIoStore: Display: Reading 4000/6610: ‘D:/Unreal Projects/Projeto_Aoop_Int/Saved/Cooked/Windows/Engine/Content/EngineMaterials/Substrate/GLints/dict_16_192_64_0p5_0p02_0012_0003.uasset’
UATHelper: Packaging (Windows): LogIoStore: Display: Reading 5000/6610: ‘D:/Unreal Projects/Projeto_Aoop_Int/Saved/Cooked/Windows/Engine/Content/EngineMaterials/Substrate/Glints2/dict_0002_0162.uasset’
UATHelper: Packaging (Windows): LogIoStore: Display: Reading 6000/6610: ‘D:/Unreal Projects/Projeto_Aoop_Int/Saved/Cooked/Windows/Projeto_Aoop_Int/Content/Texturas/Imagens_Texturas/M�rmore/Marble08_2K_BaseColor.uasset’
UATHelper: Packaging (Windows): LogIoStore: Display: Packages read 6,610 files in 0.26 seconds, 12,823,130 total bytes, 48,711,289 bytes per second
UATHelper: Packaging (Windows): LogIoStore: Display: Processing shader libraries, compressing with Oodle Mermaid, level 5 (Optimal1)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Created IoStoreShaderArchive header: shaders grouped in 394 groups (145 of them didn’t need new indices), average uncompressed size 175836 bytes, min 172 bytes, max 1031930 bytes (r.ShaderCodeLibrary.MaxShaderGroupSize=1048576)
UATHelper: Packaging (Windows): LogIoStore: Display: Global-PCD3D_SM5(PCD3D_SM5): Recompressed 3966 shaders as 394 groups. Library size changed from 24614 KB (2.75 : 1 ratio) to 11253 KB (6.01 : 1 ratio), 45.72% of previous.
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Created IoStoreShaderArchive header: shaders grouped in 470 groups (153 of them didn’t need new indices), average uncompressed size 316072 bytes, min 2166 bytes, max 1035823 bytes (r.ShaderCodeLibrary.MaxShaderGroupSize=1048576)
UATHelper: Packaging (Windows): LogIoStore: Display: Global-PCD3D_SM6(PCD3D_SM6): Recompressed 4673 shaders as 470 groups. Library size changed from 91495 KB (1.59 : 1 ratio) to 48521 KB (2.99 : 1 ratio), 53.03% of previous.
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Created IoStoreShaderArchive header: shaders grouped in 318 groups (77 of them didn’t need new indices), average uncompressed size 82962 bytes, min 436 bytes, max 794709 bytes (r.ShaderCodeLibrary.MaxShaderGroupSize=1048576)
UATHelper: Packaging (Windows): LogIoStore: Display: Projeto_Aoop_Int-PCD3D_SM5(PCD3D_SM5): Recompressed 1431 shaders as 318 groups. Library size changed from 12051 KB (2.14 : 1 ratio) to 8065 KB (3.19 : 1 ratio), 66.92% of previous.
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Created IoStoreShaderArchive header: shaders grouped in 231 groups (49 of them didn’t need new indices), average uncompressed size 337897 bytes, min 4086 bytes, max 1036273 bytes (r.ShaderCodeLibrary.MaxShaderGroupSize=1048576)
UATHelper: Packaging (Windows): LogIoStore: Display: Projeto_Aoop_Int-PCD3D_SM6(PCD3D_SM6): Recompressed 1782 shaders as 231 groups. Library size changed from 44402 KB (1.72 : 1 ratio) to 28962 KB (2.63 : 1 ratio), 65.23% of previous.
UATHelper: Packaging (Windows): LogIoStore: Display: Shaders processed in 2.57 seconds
UATHelper: Packaging (Windows): LogIoStore: Display: Processing redirects…
UATHelper: Packaging (Windows): LogIoStore: Display: Creating disk layout…
UATHelper: Packaging (Windows): LogIoStore: Display: Ordered 6610 packages using fallback bundle order
UATHelper: Packaging (Windows): LogIoStore: Display: Serializing container(s)…
UATHelper: Packaging (Windows): LogIoStore: Display: Writing chunks (1186/10344)… [145 compressed] [27098 compression tasks scheduled]
UATHelper: Packaging (Windows): LogIoStore: Display: Writing chunks (1186/10344)… [570 compressed] [19493 compression tasks scheduled]
UATHelper: Packaging (Windows): LogIoStore: Display: Writing chunks (1186/10344)… [846 compressed] [15564 compression tasks scheduled]
UATHelper: Packaging (Windows): LogIoStore: Display: Writing chunks (1186/10344)… [944 compressed] [13592 compression tasks scheduled]
UATHelper: Packaging (Windows): LogIoStore: Display: Writing chunks (1186/10344)… [2041 compressed] [10934 compression tasks scheduled]
UATHelper: Packaging (Windows): LogIoStore: Display: Writing chunks (1186/10344)… [2562 compressed] [8893 compression tasks scheduled]
UATHelper: Packaging (Windows): LogIoStore: Display: Writing chunks (4064/10344)… [2877 compressed] [6692 compression tasks scheduled]
UATHelper: Packaging (Windows): LogIoStore: Display: Writing chunks (4161/10344)… [3051 compressed] [3382 compression tasks scheduled]
UATHelper: Packaging (Windows): LogIoStore: Display: Writing chunks (5384/10344)… [5133 compressed] [29268 compression tasks scheduled]
UATHelper: Packaging (Windows): LogIoStore: Display: Writing chunks (5384/10344)… [6586 compressed] [25098 compression tasks scheduled]
UATHelper: Packaging (Windows): LogIoStore: Display: Writing chunks (5384/10344)… [6639 compressed] [22555 compression tasks scheduled]
UATHelper: Packaging (Windows): LogIoStore: Display: Writing chunks (5384/10344)… [6669 compressed] [17294 compression tasks scheduled]
UATHelper: Packaging (Windows): LogIoStore: Display: Writing chunks (5384/10344)… [6720 compressed] [14473 compression tasks scheduled]
UATHelper: Packaging (Windows): LogIoStore: Display: Writing chunks (5384/10344)… [6759 compressed] [12392 compression tasks scheduled]
UATHelper: Packaging (Windows): LogIoStore: Display: Writing chunks (5384/10344)… [6792 compressed] [9952 compression tasks scheduled]
UATHelper: Packaging (Windows): LogIoStore: Display: Writing chunks (5384/10344)… [6825 compressed] [7487 compression tasks scheduled]
UATHelper: Packaging (Windows): LogIoStore: Display: Writing chunks (5384/10344)… [6887 compressed] [4772 compression tasks scheduled]
UATHelper: Packaging (Windows): LogIoStore: Display: Writing chunks (5384/10344)… [8707 compressed] [770 compression tasks scheduled]
UATHelper: Packaging (Windows): LogIoStore: Display: Writing and compressing took 36.91 seconds, writes to disk took 1.57 seconds for 1,359,385,632 bytes @ 863,527,227 bytes per second.
UATHelper: Packaging (Windows): LogIoStore: Display: global: Found perfect hashmap for 1 items.
UATHelper: Packaging (Windows): LogIoStore: Display: Projeto_Aoop_Int-Windows: Found perfect hashmap for 10343 items.
UATHelper: Packaging (Windows): LogIoStore: Display: Finalize took 0.3 seconds for 2 writers to write 1,917,828 bytes, 7,236,928 bytes per second
UATHelper: Packaging (Windows): LogIoStore: Display: 2,317 / 10,344 hashes were loaded from the hash database, by type:
UATHelper: Packaging (Windows): LogIoStore: Display: BulkData 2,317
UATHelper: Packaging (Windows): LogIoStore: Display: 8,927 / 10,344 chunks attempted to compress, by type:
UATHelper: Packaging (Windows): LogIoStore: Display: ExportBundleData 6,610 / 6,610
UATHelper: Packaging (Windows): LogIoStore: Display: BulkData 2,317 / 2,317
UATHelper: Packaging (Windows): LogIoStore: Display: ScriptObjects 0 / 1
UATHelper: Packaging (Windows): LogIoStore: Display: ContainerHeader 0 / 1
UATHelper: Packaging (Windows): LogIoStore: Display: ShaderCodeLibrary 0 / 4
UATHelper: Packaging (Windows): LogIoStore: Display: ShaderCode 0 / 1,411
UATHelper: Packaging (Windows): LogIoStore: Display: Source bytes read:
UATHelper: Packaging (Windows): LogIoStore: Display: Zen: 0
UATHelper: Packaging (Windows): LogIoStore: Display: Loose File: 5,504,963,216
UATHelper: Packaging (Windows): LogIoStore: Display: ExportBundleData 4,012,199,004 bytes over 13,220 reads
UATHelper: Packaging (Windows): LogIoStore: Display: BulkData 1,492,764,212 bytes over 2,317 reads
UATHelper: Packaging (Windows): LogIoStore: Display: Memory: 199,214,016
UATHelper: Packaging (Windows): LogIoStore: Display: ShaderCodeLibrary 994,976 bytes over 8 reads
UATHelper: Packaging (Windows): LogIoStore: Display: ShaderCode 198,219,040 bytes over 2,822 reads
UATHelper: Packaging (Windows): LogIoStore: Display: Calculating stats…
UATHelper: Packaging (Windows): LogIoStore: Display: --------------------------------------------------- IoDispatcher --------------------------------------------------------
UATHelper: Packaging (Windows): LogIoStore: Display:
UATHelper: Packaging (Windows): LogIoStore: Display: Container Flags TOC Size (KB) TOC Entries Size (MB) Compressed (MB)
UATHelper: Packaging (Windows): LogIoStore: Display: -------------------------------------------------------------------------------------------------------------------------
UATHelper: Packaging (Windows): LogIoStore: Display: global -/-/-/-/- 0.56 1 1.93 -
UATHelper: Packaging (Windows): LogIoStore: Display: Projeto_Aoop_Int-Windows C/-/-/I/- 1872.32 10343 3445.14 1294.48 (62.43% Oodle)
UATHelper: Packaging (Windows): LogIoStore: Display: TOTAL 1872.88 10344 3447.06 -
UATHelper: Packaging (Windows): LogIoStore: Display:
UATHelper: Packaging (Windows): LogIoStore: Display: ** Flags: (C)ompressed / (E)ncrypted / (S)igned) / (I)ndexed) / (O)nDemand **
UATHelper: Packaging (Windows): LogIoStore: Display:
UATHelper: Packaging (Windows): LogIoStore: Display: Compression block padding: 5.15 MB
UATHelper: Packaging (Windows): LogIoStore: Display:
UATHelper: Packaging (Windows): LogIoStore: Display: -------------------------------------------- Container Directory Index --------------------------------------------------
UATHelper: Packaging (Windows): LogIoStore: Display: Container Size (KB)
UATHelper: Packaging (Windows): LogIoStore: Display: global 0.00
UATHelper: Packaging (Windows): LogIoStore: Display: Projeto_Aoop_Int-Windows 548.40
UATHelper: Packaging (Windows): LogIoStore: Display:
UATHelper: Packaging (Windows): LogIoStore: Display: ---------------------------------------------- Container Patch Report ---------------------------------------------------
UATHelper: Packaging (Windows): LogIoStore: Display: Container Total (count) Modified (count) Added (count) Modified (MB) Added (MB)
UATHelper: Packaging (Windows): LogIoStore: Display: global 1 0 0 0.00 0.00
UATHelper: Packaging (Windows): LogIoStore: Display: Projeto_Aoop_Int-Windows 10343 0 10343 0.00 1289.34
UATHelper: Packaging (Windows): LogIoStore: Display:
UATHelper: Packaging (Windows): LogIoStore: Display:
UATHelper: Packaging (Windows): LogIoStore: Display: --------------------------------------------------- PackageStore (KB) ---------------------------------------------------
UATHelper: Packaging (Windows): LogIoStore: Display:
UATHelper: Packaging (Windows): LogIoStore: Display: Container Store Size Packages Localized
UATHelper: Packaging (Windows): LogIoStore: Display: -------------------------------------------------------------------------------------------------------------------------
UATHelper: Packaging (Windows): LogIoStore: Display: Projeto_Aoop_Int-Windows 167 6610 0
UATHelper: Packaging (Windows): LogIoStore: Display: TOTAL 167 6610 0
UATHelper: Packaging (Windows): LogIoStore: Display:
UATHelper: Packaging (Windows): LogIoStore: Display:
UATHelper: Packaging (Windows): LogIoStore: Display: Input: 6610 Packages
UATHelper: Packaging (Windows): LogIoStore: Display: Input: 1.87 GB UExp
UATHelper: Packaging (Windows): LogIoStore: Display: Input: 0.01 GB UAsset
UATHelper: Packaging (Windows): LogIoStore: Display: Input: 1.39 GB UBulk
UATHelper: Packaging (Windows): LogIoStore: Display: Input: 58.37 MB for 864 Global shaders
UATHelper: Packaging (Windows): LogIoStore: Display: Input: 8.67 MB for 228 Shared shaders
UATHelper: Packaging (Windows): LogIoStore: Display: Input: 0.00 MB for 0 Unique shaders
UATHelper: Packaging (Windows): LogIoStore: Display: Input: 27.47 MB for 319 Inline shaders
UATHelper: Packaging (Windows): LogIoStore: Display:
UATHelper: Packaging (Windows): LogIoStore: Display: Output: 49603 Name map entries
UATHelper: Packaging (Windows): LogIoStore: Display: Output: 6628 Imported package entries
UATHelper: Packaging (Windows): LogIoStore: Display: Output: 3857 Packages without imports
UATHelper: Packaging (Windows): LogIoStore: Display: Output: 0 Public runtime script objects
UATHelper: Packaging (Windows): LogIoStore: Display: Output: 0.01 GB HeaderData
UATHelper: Packaging (Windows): LogIoStore: Display: Output: 1.93 MB InitialLoadData
UATHelper: Packaging (Windows): LogIoStore: Display:
UATHelper: Packaging (Windows): LogPakFile: Display: UnrealPak executed in 40.687683 seconds
UATHelper: Packaging (Windows): Took 40,96s to run UnrealPak.exe, ExitCode=0
UATHelper: Packaging (Windows): DumpManifest: C:\Users\bubuu\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\FinalCopyWin64_UFSFiles.txt, NumItems: 17057
UATHelper: Packaging (Windows): DumpManifest: C:\Users\bubuu\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\FinalCopyWin64_NonUFSFiles.txt, NumItems: 16
UATHelper: Packaging (Windows): DumpManifest: C:\Users\bubuu\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\FinalCopyWin64_NonUFSFilesDebug.txt, NumItems: 5
UATHelper: Packaging (Windows): Copying NonUFSFiles to staging directory: D:\Unreal Projects\Projeto_Aoop_Int\Saved\StagedBuilds\Windows
UATHelper: Packaging (Windows): Stage command time: 42.96 s
UATHelper: Packaging (Windows): ********** STAGE COMMAND COMPLETED **********
UATHelper: Packaging (Windows): ********** PACKAGE COMMAND STARTED **********
UATHelper: Packaging (Windows): Package command time: 0.00 s
UATHelper: Packaging (Windows): ********** PACKAGE COMMAND COMPLETED **********
UATHelper: Packaging (Windows): ********** ARCHIVE COMMAND STARTED **********
UATHelper: Packaging (Windows): Archiving to D:/Trabalhos/Leandro Martins/Projeto Coorporativo/Maquete Interativa
UATHelper: Packaging (Windows): Archive command time: 18.58 s
UATHelper: Packaging (Windows): ********** ARCHIVE COMMAND COMPLETED **********
UATHelper: Packaging (Windows): BuildCookRun time: 109.95 s
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): AutomationTool executed for 0h 1m 50s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=0 (Success)

![Captura de tela 2023-11-13 122206|690x339]

Did you find a solution to this problem. I’m having the same one and im completely lost.