Why is my gamepad simultaneously controlling all clients during Standalone Testing?

I’m trying to test multiplayer replication in Standalone Testing and while my mouse and keyboard work fine in that they only control one client at a time when each of the clients’ windows is in focus respectively, as soon as I use my xbox controller for testing, each client is simultaneously being controlled by my gamepad. Any button on the controller affects each client simultaneously so its not just messed up movement replication or anything like that.

Anyone know how I can fix this or if is this a bug in the engine?

bump for visibility.

Bump again
I’m having the same problem in 4.26.1 source.

Dealing with the same problem here…

Bump again. 4.27.1 and the problem is still there. For me it happens when running out of the editor. Unchecking Run Under One Process also happens inside the editor

4.27.1 ThirdPerson template, I can reproduce the problem running two clients with the Dedicated Server. Where is this reported currently? Couldn’t find a similar issue in their tracker

[https://issues.unrealengine.com/][1]

Ah! “Happy” to see I’m not the only one with the issue. Sad that there are no hints on how to manage that :stuck_out_tongue: I guess I’ll be looking at window focus of some sort and enable/disable pad accordingly… Wish me luck!

Hey HALXP1, did you ever manage to resolve this using a client focus check? I was hoping for something similar but no luck from my investigation right now.

any updates? 4 years passed and the issue still exists in 5.4.2 unreal version