I’ve been building this game all day and now suddenly after changing some code in the mechanics of the game it’s now failing to build. I tried deleting saved and intermediate directories but this didn’t fix anything. (also resetting unreal and my computer). I’m not finding anything in the crash log the lets me know what could be wrong. The game plays perfectly in the editor but I’d like to keep testing a deployed version of the game on a dedicated server.
Any ideas?
P.S.: The engine I’m using was build from the source code.
It looks like your having issues related to dot net.
Make sure you have the latest and old versions of dot net redist as well as c++ redists.
Other than that, there is A LOT of very weird packaging errors in 4.9 and 4.9.1 it seems to be either due to long/large file names as well as older version projects converted to 4.9.* or content from pre 4.9 imported/migrated to 4.9
Hope this helps Don’t forget to accept an answer that best clears your question up or answers it so when the community finds your question in the future via search/google they know exactly what you did to fix it/get it going.
I’m not at my work computer now but I’ll try updating my redists tomorrow. I found it odd that it would fail after having compiled correctly right before but now that I think of it, the problem may have started after the launcher updated today… hmmmm… I’ll look in to this tomorrow.