if I delete the starter Content in the Browser and make a package, and start the exe, all removed objects in the browser and Materials are still there… also how to remove the starter content???
Going to the pakaged files (Engine/Content)and delete the files by hand int the content folder??? That cant be a serious workflow!
…and delete the saved folder in the published files, doesnt change anything because its only 500 kb that doesnt shrink down the project in any way…
You can disable the starter content when you create a project (a little box that you can check/uncheck) → but when you have already created your project, you can just delete it in your content folder → then the size will shrink e.g my first person shooter made with the fps template just has 60 mb
I load the starter fps template, Include starter Content unchecked. Now I am on my fps template. I delete everything in the content browser and import my meshes for the game. Now with my new level created I package the game.
Now I m going to start the exe Butt ALL I SEE IS THE STARTER CONTENT and I dont see my meshes nor my level.
You say you get it all down to 60mb? is that including the engine and everything? I tried creating an empty blueprint with no starter content, just a cube in it, if i pack it with directx 11, the content folder is 30mb and the engine is 150mb… I’d really love the help.
Hello everybody.
I create my project with the blank projet with the starter content.
To reduce the size I migrate the persistant level into a nex blank projet (with starter content) : everything works fine.
If I try to migrate to a blank projet without the starter content, i see my imported folders in the content browser but the scene is the default scene. Nothing from my content is in the world Outliner…
Thank you for your reply.
No I don’t update the map…
It’s working now, I’ve changed the startup map in project settings with the good one.
Thank you VERY much CKong !