I’m fairly new to unreal and I’m making a small game. I made the environment mesh in Blender because the workflow is a lot faster and easier than unreal. But when I import my environment mesh into Unreal 5, this is the collision I get. Why is it doing this? Do I really need to set up a custom collision for this?
That looks like auto-generated collision.
What you’ll probably want to do is make modular building meshes, like walls, floors, doors, etc. with accurate simple collision in Blender. Then import the modular meshes and build out houses, tunnels, and stuff in Editor.
I decided to try making the ceiling and floor separate and that seemed to help since they’re all on the same plane. I did try doing modular walls, but I also found you can enable complex collision on a static mesh. Apparently this is a bit performance heavy, but do you think this is really the case when I just have one mesh with a “complex” collision that looks pretty simple? Or should I stick with doing each wall separately with their own collisions?