Why is my date and time breaking?

Im trying to make a clock that will make seconds and rotate the sky sphere so it rotates in a 24 hour cycle and will be controlled in game to speed up or return to realtime. Im getting stuck early tho. The first picture works but when i add the branch in the second picture it breaks. Also is there no built in date and time functions?

Hi! - you can’t put delay on a timeline. That clock shaped thing on the node means ‘latency’. Many other nodes ( notably timelines, tick and loops ) don’t wait for latency.

The way to do what you want is:

And yes, there are time nodes:

302177-datetime.jpg

But you have to work with the datetime structure:

302178-struct.jpg

Thanks for the fast reply! I did see those time nodes when i searched but I rushed my question. I should have asked how to utilize those nodes correctly i suppose. I think your way will work for now. I’ll do some research in the date time stuff.
Thanks!

To be honest, I’ve never tried to implement a time of day using them, but they do exist anyway :slight_smile: