Why is my character not transitioning between animation states in Blueprint?

Hi everyone,

I’m having trouble getting my character to transition between animation states in my Animation Blueprint. I’ve set up a basic state machine with Idle, Walk, and Run animations, and I’m using a “Speed” variable to drive the transitions.

However, when I play the game, my character stays in Idle even when moving. I’ve double-checked that the Speed variable is updating correctly in the Event Graph (using Print String), but it seems the transition rules aren’t triggering.

Has anyone encountered a similar issue or know what might be going wrong? I’d really appreciate any advice or examples of a working setup.

Thanks in advance!

Hey @xxxmollycxxx!

Would you mind sharing some screenshots of the related parts of your Anim Graph? If you’re not able to upload those on this platform, you can upload a video showcasing them all to YouTube and share the link. Make sure to include the Details window while the individual transition conditions (those circles with two-way arrow icons inside them) are selected. Perhaps they are automatic rule based which overrides the condition you’ve set.

As an additional tip, for this purpose:

It’s more ideal to have a single state machine for movement with a two-way transition to the Idle state, using a Blend Space.

Sure! You can check out these tutorials:

Hope this helps! :innocent: