I’m having trouble getting my character to transition between animation states in my Animation Blueprint. I’ve set up a basic state machine with Idle, Walk, and Run animations, and I’m using a “Speed” variable to drive the transitions.
However, when I play the game, my character stays in Idle even when moving. I’ve double-checked that the Speed variable is updating correctly in the Event Graph (using Print String), but it seems the transition rules aren’t triggering.
Has anyone encountered a similar issue or know what might be going wrong? I’d really appreciate any advice or examples of a working setup.
Would you mind sharing some screenshots of the related parts of your Anim Graph? If you’re not able to upload those on this platform, you can upload a video showcasing them all to YouTube and share the link. Make sure to include the Details window while the individual transition conditions (those circles with two-way arrow icons inside them) are selected. Perhaps they are automatic rule based which overrides the condition you’ve set.
As an additional tip, for this purpose:
It’s more ideal to have a single state machine for movement with a two-way transition to the Idle state, using a Blend Space.