I tried placing a the door prop and running through it and it would not collide as expected. I have modified the collision settings to ‘BlockAll’, ‘BlockAllDynamic’ and ‘Custom’ with Pawn checked to block. I assume that this is caused by the way the character is being moved but I am most likely wrong.
A lot has changed in the editor since June 2014. In 4.10.2, it is now called Static and Moveable. It’s located under the Details panel when the static mesh is clicked on.