Unfortunately changing the Z of the character in the Character’s Blueprint and inside of Components (just click mesh, drag to find best spot), only seems to affect the idle/walk and jump animations.
I have implemented a crawling animation now, but my character is far off the ground, meaning he can’t crawl inside of areas I want him to.
All animations, including idle/walk show up as being above the ground inside of the Character’s Skeletal Mesh inside of the Animation editor for the character.
I’m sure there is something simple here we are missing…hmmmmmmmm