I have a model in my game (which has an animation blueprint and works) and I exported it as FBX so I could add more animations in blender. I then imported it in blender, made the animation and then exported that animation as fbx.
The problem is, when I re-import it in UE5, there are no skeleton conflicts but when I click the animation, it’s just A-posing and the animation is 0.03 seconds long. When I take that fbx and import it in Blender it does do the animation correctly.
I’ll add my Blender export settings. If the UE5 import settings are needed I can provide those as well.
Hello there @ambrosia245!
Yeah, this sounds like a usual Unreal and Blender conflict. These two don’t have the best relationship, specially with animations.
The usual approach that’s followed around the community, would be to reset export/import settings in both UE and Blender, in order to rule out any conflicts between either configuration. Also, please make sure that any transforms and/or modifiers are implemented before transfer. After that, test importing your mesh again, and see if the pose remained consistent.
If the issue persists, please test the method detailed here, I have found it useful for similar scenarios.