Why is my character always in T-pose?

Hello. I’m building a game based on Top-Down-Template. For prototype I’m using a mesh with animation from that template. Everything was fine. But after I’ve imported some other data (not related to char model) animations stop work. Character is moving in T-pose (bind pose). I tried to compare animations with newly created template project - everything seems the same. So question - until recently everything worked, I didn’t change a code, I didn’t change animations. I only imported some other model with material and animations - where should I dig? What should I check?

Oh, I’m noob. When we change mesh in blueprints it’s animation blueprint is resets. I just needed to select correct one in drop down box. What a shame…