Why is my cast to a animation blueprint failing?

I am trying to create a reference to a for a model of FPS arms animation blueprint in my FP character blue print, but whenever I try to create a reference the cast fails?

Hi @TheZknown, there can be a lot of possibilities that can explain this. I have some questions which might help me better evaluate the situation and possibility give you a solution to your issue.

  1. What is the Anim variable your getting the AnimInstance from?
  2. Does you character mesh have the correct Animation Blueprint?

If you can give me some answers I might be able to help. Thanks for your time.

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I agree. The cast is failing because the ARMS doesn’t exist.

Just to double-check, I would take the ARMS variable, and run it through a “Is_Valid?”.

Thank you. the Mesh did not have the correct animation blueprint and now that it does it works fine. I am still new to unreal, and I just assumed that any mesh with the same skeleton assigned to the animation blueprint would just recognize what animation blueprint to use.

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