I am trying to create a reference to a for a model of FPS arms animation blueprint in my FP character blue print, but whenever I try to create a reference the cast fails?
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I am trying to create a reference to a for a model of FPS arms animation blueprint in my FP character blue print, but whenever I try to create a reference the cast fails?
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Hi @TheZknown, there can be a lot of possibilities that can explain this. I have some questions which might help me better evaluate the situation and possibility give you a solution to your issue.
If you can give me some answers I might be able to help. Thanks for your time.
I agree. The cast is failing because the ARMS doesn’t exist.
Just to double-check, I would take the ARMS variable, and run it through a “Is_Valid?”.
Thank you. the Mesh did not have the correct animation blueprint and now that it does it works fine. I am still new to unreal, and I just assumed that any mesh with the same skeleton assigned to the animation blueprint would just recognize what animation blueprint to use.
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