Why is my camera rotating reversed ?

Set my camera to rotate to view the projectile, but know matter what i plug in the find look at rotation node it comes back reverse. What am I doing wrong?

Find Look at Rotation node expects World Coordinates, so get World Location from Camera and Projectile. And if it still doesn’t give you the expected rotation, you can use the Combine Rotators node to add an offset to the rotation.

Also you don’t have to recursively call the function to run it every frame, just call it on Tick.

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Thank you