Why is my build failing for WIN64?

HI there,

Im trying to ship my demo game and it fails to build… i found that the substance plugin was missed so i copy and paste the plugin on to my project but it keeps failing to build due this: MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.

So i decided to create a new platformer game and try to build it and as i expected it failed.
Log message: link text

I found several anwsers for this kind of problems but all they seems they havent build UE4game.exe, my version is 4.4.3 and i have that file on the engine folder.

Thanks in advance.

Btw its the downloaded version not a compiled one from source code.

Ok unabling the substance plugin make it work but now i cant use my substance plug ins… any idea?

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.