ok so scenario is like this:
bool One= false;
bool Two = false;
event tick
{
if(!One)
{
do something (does not run after functionTwo is called)
}
if(Two)
{
do something (does not include any operations using One)
}
}
functionTwo
{
Two = true;
}
so One = false;
after functionTwo gets called via blueprints,
One = true;