Why is my Blueprint unable to set text?

Having a issue, currently following the Blueprint Tutorial on youtube and I’m having issues setting my text. In the video he’s able to setup the blueprint so you can set the text, however it doesn’t seem to be allowing this anymore. Hopefully someone can help me out with this, two screen shots below to show you what I mean.

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Hey S0T0,

The Char Text variable you are using in your screenshot is a reference to a TextRenderComponent, correct?

-Steve

Hrm, you should see the Set Text option if you drag off that variable’s pin and search for “Set Text”. I just checked it on 4.2.1 and it’s available. Can you link the particular video you are on, for reference?

Thanks,

-Steve

Yup, its the same one shown in the video.

Also I attempted the Set Text option like this as-well;

In the search box in the library I found the “Set Text > Target is TextRenderComponet” that was in the video successfully. When I right click it doesn’t even have the Rendering Option under components.

Edit; Seems like I was being a nooby and didn’t expect things to react different from two separate library’s when Right clicking instead of attempting to use Node Create, still strange it doesn’t pop up in the Right click menu itself. (Solved now btw)

Can you drag off the ping of the CharText get node that’s in your blueprint and, with Context Sensitivity enabled, expand the options for: Call Function > Rendering > Components > Text Render and see if Set Text is an option there? If it isn’t, can you grab a screenshot of what your search box shows when you search for the term Set Text?

-Steve

Sorry, thought i included a screenshot–this option you’re looking for is context-sensitive when you are looking for it, you have to drag off the pin of a TextRenderComponent variable in order to find it in the right-click search menu: