First-chance exception at 0x000007FED4529B4C (UE4Editor-Prototype.dll) in UE4Editor.exe: 0xC0000005: Access violation reading location 0x0000000000000000.
If there is a handler for this exception, the program may be safely continued. I suspect this is the culprit:
void UBlueprintNodes::CreateBuildingInstance(FBuildingBlueprint BuildingBlueprint, FBuildingInstance &BuildingInstance)
{
BuildingInstance = FBuildingInstance();
BuildingInstance.BuildingBlueprint = BuildingBlueprint;
}
The BuildingBlueprint property is an input slot for the node and it contains a SimpleJsonValue.
SimpleJsonValue::~SimpleJsonValue()
{
}
When my application first crashes it brings me to the closing curly brace of the destructor above. I can’t tell how to debug this and find out the culprit
Here is attached debug log. link text