Why is my animation sequence not appearing from my FBX Import?

After going through troubleshooting I decided to just uninstall and reinstall the newest version of Unreal Engine 5. But now I have a new issue. Now my animation sequence doesn’t appear from my FBX import. I made the animation in Maya, if that matters. Will I have to remake the animation, or is this just a whole new issue? I really could use some help.

Did you check the export animation checkbox when exporting to FBX?

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You mean Import Animations? If so, yes. This is what I selected - but it still won’t include my animation sequence.

No I mean you need to check the animation checkbox in maya during fbx export, otherwise it won’t include the information in the file.

Is it a skeletal mesh or static mesh? If it has bones then make sure you export the mesh with the bones.

It’s a skeletal mesh, but I was able to figure out what I did wrong. My keyframes got screwed up.