I have 2 screenshots, showing the player input and the blend space… On the animation / blend space the player walks in a straight line which is exactly what I want to happen. When I start the game the walk / run animation is not straight, he appears to walk at an angle.
try this:
-Open up your Skeleton
-Right click “All bones,Active Sockets” below then check Show retargeting Options
-then change root’s translation retargeting to Skeleton.
It is probably the direction value, you set it from velocity and delta 0.0.0(null) i think it should be control rotation instead of null, try to disable the node with direction and test it, as long as direction is 0, the animation should play straight if your blendspace reads it.