This seems to have come up in the past without a definitive answer. My animation blueprint is repeatedly corrupted for no obvious reason. If I rebuild the entire project in C++, it will load fine, but it will again fail the next time I launch the engine. Rebuilding and launching from Visual Studio will give me a fully functional animation BP, so there’s nothing I can see clearly wrong with the existing BP.
Are you not launching the project from VS the next time though?
You should be doing that if it has C++ dependencies.
That I didn’t know. I presumed I could open it from the Epic launcher if it was built.
It’s hard to replicate the issue, there might be other things to consider. However, I also remember directly opening up the .uproject file was causing my assets with C++ class parents to be corrupted under specific circumstances. Regardless, you should get used used to launching projects via VS if you’re working with C++, since it’s the better practice.
I wanna add that in case you encounter an actual corruption, rather than rebuilding the project, regenerating the project files would fix the common issues.
Hope these help!
very helpful. will make that my standard practice. Thanks again.