Why is my AI enemy slide to me with no animation

You should have a 2D-space animation connected to the velocity movement in the AnimationBP. This simply checks each tick what the velocity is of the character and sets this as a variable for the 2D space to decide if the character is standing still, moving slowly (walk) or quick (run).

So those screenshots you showed, doesn’t actually show how the animation has been setup.
You can follow this tutorial series which explains more in depth how the animations work and how they are used: