Hi,
I’ve been looking at the Locomotion & AimOffset Owen in the Docs, I replicated it with a custom character mesh and skeleton but my direction is not updating. WASD will move in that direction (locomotion blendspace), but the face direction of the player when moving is not changing to the movements of the mouse. Once placed on the map, he will always face the x direction no matter how the mouse moves or how the WASD are pressed.
not positive your desired results you want, but since you stated this “the face direction of the player when moving is not changing to the movements of the mouse” I assume you want the character to rotate upon your mouse yaw movement. to do this you open your character BP goto the details panel with (self) selected, and under ‘Pawn’ check the checkbox for ‘use controller rotation yaw’ …
or instead of that maybe you want your to character to rotate with WASD instead of with mouse input, if so ignore above and do this, open your character BP select the character Movement component look at details panel, under ‘Character Movement (General Settings)’, check the checkbox for ‘Orient Rotation to Movement’