I have set up a simple health pick up system. When the character touches a health box his health is increased by an established amount. This works fine with the first box. When I draw in a second and third box from the same blue print the health goes down rather than up.
Does anyone have any ideas. Please see my BP set up.
I agree that you should get current health the add to that and set it. This however would not create the problem described above. The problem must lie elsewhere in your script
You not only need to work with current health, you also need to check this value. First I checked that character missed some health or not, then I check that character missed health more then health pick heal or not. And I dont understand why you use Float for this values, I used Integer.
If you mean increasing of character maximum health, thats more simple (maybe you want set current health to maximum after pick up, then move “Set Currenthealth” after “Set Fullhealth”, and connect their values)
The algorithm recommends unanswered questions. They show up at the top of the list in that tab. I’ve fallen into that trap too many times.
One way or another, there is a chance someone will stumble into your post and it helps them. Your Paint Art has been immortalized. But it might be too late for @Iagospear…