I’m just trying to retarget Manny’s animations to my UE4 character and for some reason it’s adding forward movement to the run and walk loops that don’t seem to be present in the original animation.
Oh, I found the solution in another thread:
If you open your Retargeter and select the Root bone then look up in the details panel and search for translation, you need to set the translation mode to Globally Scaled instead of none.
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Glad you were able to find the solution!