Hello,
So, I tried to do some very simple things with Metasound, but I can not get it to work like I am used to when doing the same logic with Blueprint.
I simply do not understand why everything has a different name, why there are limitations that dont exist in Blueprint (you cant route a “play” execute into something that came before, even if it wouldnt be a loop etc.), why there is no obvious “order of execution” and other things.
It is also confusing that floats suddenly have the color closer to integers (in delays and are called “time”.), but floats still exist too but are used as “percent” instead. And then there is an integer too.)
So, we technically have 2 floats, in 2 different colors.
I dont know, I think the color-sheme needs some work. (yellow/orange etc. still exist, and vectors arent something expected to appear there anyway, or transforms.)
Obviously there also is the thing of “exec” now being able to work as a sequence, but with no sequence there, everything just happens at the same time?
On the other End, I cant put multiple “exec” into one Node without using “trigger any”, but these are hardcoded so that I have to constantly swap them, instead of just having the “add input”, similar to blueprints “sequence”. (This also is completely inverse to how Blueprint handles it.)
It feels like I have zero control over what is going on, despite me knowing exactly what I want and being able to recreate the same thing very quickly in normal Blueprint.
Idk, Metasounds “breaks” with every rule that Blueprint has taught us over the years, while it doesnt really need to.
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Is there a specific reason I am missing, that Metasounds is so awkwardly different from Blueprint, when it more or less does the same?