its not ticked to be hidden please see the photo, and the last one works only with top enabled
Rotate the camera a bit. It could just be really high or low compared to its root.
ty it was working initially your idea worked… i thought was fixed, now it wont show
no matter where i reset camera and zoom in really quick,
never shows up now.
Hey @locateli,
That is strange behavior. When you place your mesh in your level does i still have this problem? Is there an offset when you do? It kind of looks like your mesh could be above normal view in the viewport.
ty yea ingame is fine its just viewport cant make edits its not show
Okay @locateli,
Try upscaling your bounds scale for your mesh in your blueprint to see if that makes a difference. Select you mesh and go to details → rendering → Bounds Scale and increase that number.
Hopefully this gets your mesh visible!
ty it still not work, i tried create new print and placed mesh, then it display. so i have to rebuild the vehicle print then.
Hi @locateli
Did you find any solution to this problem (since the post is 1y.o.)?
For, I’m facing the same problem in UE 5.3. In my case only perspective mode works, all other “top, front, left…” don’t show.
TY
yes select the mesh in the components tab, then click anywhere on grid and hit f. so that empty space you see, click anywhere like some corner, then hit that key and it will lock view on 3d model again.
@locateli
Amazing - it works! Thank you very much!
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