Why is Manitee Cam poly count being shown as part of level stats?

I’m developing a project for Quest 2 and trying to lower tri counts in my level’s meshes and for some reason, the camera’s mesh’s tri count is also being added to the level’s total tri count.

Is this normal? Does it affect performance? I doubt it does since the camera’s mesh is already hidden in game by default but still should stats even count something like that?