Why is line trace not hitting enemy pawn?

Hi,
I can’t get into another character’s mesh, the line trace just goes right through. The character mesh is attached to the capsule component. Here are their collision settings:



Does anyone have a clue as to what I should do?
Here’s what the problem looks like:

  • the collision settings, the screenshots - do they belong to the blueprint class or to the actor instance in the scene? A default behaviour of the blueprint can be overriden by the instance in the scene.

  • which channel are you tracing on? Asking for clarification, you should be getting a hit unless there’s some trickery with the tracing method - could you show it?

  • also, even though it’s unlikely, perhaps the mesh’s collision is not what it seems at all. Instead of proper colliders, it has a small cube where the pinky is :man_shrugging: and that is all.

I checked and I really didn’t have collisions on the mesh, thanks a lot :saluting_face:

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