why is it that when I change the rotation of an object by 45 degrees via the timeline, the object can sometimes turn by 44.99999999 or something like that?

why is it that when I change the rotation of an object by 45 degrees via the timeline, the object can sometimes turn by 44.99999999 or something like that? my timeline has a value from 0 to 1. I use lerp to set the rotation

tl;dr: computers are really bad at fractions

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