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# Why is it decelerating when it shouldn't?

Hello, i want to make a advanced acceleration for my plane. Not only “boost or no boost”.

So i have 3 states, braking, boosting and crusing (crusing = no input).

Normal speed (not pressing anything = max speed (max engine speed without booster).)

• Braking = min speed
• Boosting = boost speed (should decelerate with the same speed it accelerates)
• Boost (Bool) = The “boost” boolean tells me if i have enough boost loaded to use it. True = i can use it, false = i can’t use it. The bool can be used as input.
• Engine_Boost_Acceleration = This is the boost acceleration i want to use. I have calculated the acceleration speed to go from A => B in XY Seconds “Engine Boost Acceleration”.

I deleted everything what i had and now i start the 4th time from scratch and now i have this here:

https://forums.unrealengine.com/filedata/fetch?filedataid=146442&type=thumb

The issue now is, that it keeps decelerating even under “speed_max”.
It should decelerate from any speed above “speed_max” down to the “speed_max”.
This name might be bit confusing but “speed_max” is not the max speed the plane can fly but the max speed the plane can fly without using the boost.

https://forums.unrealengine.com/filedata/fetch?filedataid=146443&type=thumb

To make it bit easier to understand it, the “speed_max” is the speed it should fly without any input. If i go AFK the plane should have the “speed_max(1800)” speed. After pressing Spacebar it should accelerate from “speed_max” -> “speed_boost” and then if the “Boost tank is empty” or if not pressing the spacebar it should decelerate down to “speed_max”. When pressing “S” the speed should go from “speed_max” to “speed_min”.

Can someone help me? Why does it still decelerate even if i set there the “Speed > Speed_max” it still keeps decelerating.