I have a very simple script on a actor that is designed to trigger the custom event Death on my pawn when it is hit. Now this works 90% of the time. However not when I’m facing to the side. Here is a example:
Try making your capsule visible during play and look at it’s position when the ball hits your side ( hit F8 at that moment and pop round and take a look ).
What it looks like to me is the on hit event only happens when I walk into the balls. When the thirdperson character is moving. Which is strange, I would have through it was anytime the character was hit.
The event fires manually fine. I can fix it by using on a on overlap. But that would be dirty and my real goal is to understand why it does fire for future reference.