Why is HIT COMPONENT (Sphere Collision) not working?

Hi!! I tried to hit WorldStatic with a Sphere Collision but it doesn’t work.
Instead, it works when another component of the capsule is hit and when simulate physics is on.

It’s in socket with hand.

Sphere Collision

And another problem would be when it’s in physics simulation, this sphere makes my physics simulation go wrong, it makes it fly all over the place.

  • How can I get this sphere to hit WorldStatic

  • How can I fix this last problem with the sphere forcing my physics simulation to go wrong??

I don’t understand where I’m going wrong.:frowning:

*Thanks in advance!!*Thanks in advance!!

I Guess that you need to put your collision preset of your sphere in custom with your rules, or in Query Only, to avoid physics collisions.

Same on your wall / ground, you can set up a custom set of rules for collision (physics and query).

1 Like

To your first answer, It works!! Thanks a lot!!
To the second answer, I don’t know how to do it, I mean, I don’t know the steps.

You’re welcome !

Create custom collision channel

You can learn about this here and there. You can create custom rule of collision, like that, you can setup precisely which actor block/ignore/overlap which actor, instead of using default preset.

EDIT : Don’t forget to put this answer as solution if it works, to make the post tag as solved