Hi!! I tried to hit WorldStatic with a Sphere Collision but it doesn’t work.
Instead, it works when another component of the capsule is hit and when simulate physics is on.
You can learn about this here and there. You can create custom rule of collision, like that, you can setup precisely which actor block/ignore/overlap which actor, instead of using default preset.
EDIT : Don’t forget to put this answer as solution if it works, to make the post tag as solved