Why is happening this?

Well, i am trying to import my character and make it move. I did it with one of the mixamo character without problems, but when i try to do it with the daz character (i delete bones with blender, and upload and download from mixamo like youtube tutorials), i can’t do it and i don’t know why. Take a look to the caps, in the first one is trying to duplicate the blueprints from the mannequin like i always do, but the place seems a little bit different:

In the second one you can see the result, half of the body is missing in all the animations.

I verified that the skeleton is both in Humanoid, that all the bones are in the place that they should be, and also that the translation retargeting is all in skeleton, except the first two ones that are in animation and animation scaled. I also edit the mesh and adapted to collision box looking in the way it should look. I am becoming crazy, because i can’t find the mistake.

I hope any of you can help me. Thanks