Apologies Juan, I completely missed this - I tried it however I get a
“Cmd: r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject 0
Error: r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject is read only!”
I have ported project into 5.6 now, so not sure if this command isn’t allowed now? I am still getting the same issue, and a different one if I try to use Substrate - Anyway to use a mask with a translucent Substrate material?