Hi,
I’ve been working on a game for over month and I’m trying to implement the head rotation using control rotation and bone transform. However the get control rotation doesn’t seem to read my mouse movement and returns zero no matter what. I tried manipulating all the settings in MovementComponent but still the node doesn’t output any valid data other than zeros.
Update. I did create a new blueprint project and added a single character blueprint with one node which is to print the control rotation and it still prints zero. This is gonna make me believe that my issue is engine level or I might’ve missed something.
The version I’m running is 4.22.3. The weird thing is I can still use AddcontrollerPitchInput and when I print out the values of rotation it works fine. The issue shows up when I don’t update my ControllerRotation.
Hmm not really because that’s just a custom event that sets up some enums, also I did mention that I made a fresh new project to check if this problem was there and it was.